Issues
- 6
- 3
- 4
- 8
Binary size and unused code
#841 opened by sergmister - 2
Add Buffer::len to get length?
#869 opened by dhardy - 4
geometry shader for xr
#856 opened by HyeokSuLee - 14
Vulkan validation errors on wgpu-rs 0.7
#762 opened by AndiHofi - 0
Add include_wgsl!() macro
#906 opened by JMS55 - 2
Shader Validation Error (wgpu 0.8.1): Required uniformity of control flow for IMPLICIT_LEVEL
#912 opened by mitchmindtree - 2
- 1
- 2
- 3
Incorrect LoadOp::Clear results
#885 opened by vickles - 5
Incorrect shader arg interpolation lint in v0.8?
#883 opened by dhardy - 8
0.6.2 panics with PendingTransition error
#747 opened by jeancf - 5
vulkan-portability on MacOS panics
#840 opened by rybertm - 2
- 10
[WebGL] Cannot create INDEX buffer.
#748 opened by Tnze - 5
[0.7] Segfaults in most 3d examples
#862 opened by mabysh - 4
How do I use gecko branch as a dependency?
#836 opened by Zageron - 1
Version 0.7.1 on crates.io does not correspond to any commit in the repository
#854 opened by wleslie - 3
Inverted Y issue
#842 opened by simast - 1
- 11
- 10
Application showing blank window, but rending fine when played back from trace.
#816 opened by 5nefarious - 5
WGSL textureStore function not recognized.
#820 opened by 5nefarious - 2
Will SPIR-V shader support continue?
#804 opened by MarioSieg - 22
failed to create graphics pipeline: Implementation specific error occurred (Mac OS)
#808 opened by bonsairobo - 1
- 1
Clone for ShaderModule and other resources
#801 opened by gzp79 - 1
- 5
Application panics with naga validation error even if `ShaderFlags::empty()` is used at shader module creation
#793 opened by francesco-cattoglio - 6
[0.7] hello-triangle example crash on win10
#787 opened by Nalleyer - 2
vec2.length() is not correct
#789 opened by michael8090 - 2
Proposal: maintain the device on future poll
#780 opened by kvark - 3
- 1
mipmap example: vulkan validation error
#783 opened by inodentry - 3
Program aborts when creating `RenderPass`
#782 opened by maroider - 3
- 11
Segmentation fault running msaa-line example
#774 opened by mmacedoeu - 2
WGPU 0.7 validation error with WGSL texture_2d
#775 opened by jeancf - 0
Empty buffer slice's mapped range isn't empty
#735 opened by SNCPlay42 - 3
Missing Hash and Eq impls for DepthStencilState
#769 opened by gzp79 - 5
Trouble running wasm version of examples/hello-triangle
#758 opened by bes - 13
"No suitable GPU adapters found" from examples
#751 opened by dbr - 4
dropping an Instance with the GL backend bit segfaults when not on the main thread
#770 opened by igowen - 4
device.create_render_pipeline fails to locate entry point in fragment stage
#760 opened by ElhamAryanpur - 4
Potentially Incorrect shader validation?
#757 opened by Nehliin - 0
How to properly write to a buffer every frame?
#749 opened by nikitablack - 5
Boids not working with Vulkan
#737 opened by baptistemanson