/SENTENCE

Serious game about Dissociative Identity Disorder for the module Serious Game Design at Glasgow Caledonian University.

Primary LanguageC#

"I have many separate, distinct and unique ‘parts’ of my personality. My ‘parts’ or ‘alters’ collectively add up to the total person that is me. I am the sum of all my parts. They are each a letter, and I am a sentence." - Carolyn Spring.

SENTENCE is a serious role-playing game about Dissociative Identity Disorder made by a group of four students at Glasgow Caledonian University, for the module Serious Game Design.

The gameplay and mechanics are designed to reflect the development and functioning of the disorder in a metaphorical manner, so that actual DID patients aren't triggered and to encourage players to inform themselves about the topic (as they try to unveil the mystery). We made our best to represent the disorder as faithfully as possible while also keeping the gameplay engaging and interesting.

For more information, check out the design document in the repository or the game itself from the releases section.

CREDITS

TEAM - Ilayda Ardic, Guillermo García Arredondo, Lee McKenzie Dickie, Shaun Murphy
PROGRAMMING - Guillermo García Arredondo, Lee McKenzie Dickie
LEVEL DESIGN - Lee McKenzie Dickie
CREATIVE DIRECTION - Guillermo García Arredondo
MODELLING - Lee McKenzie Dickie
CONCEPT ART - Ilayda Ardic
WRITING - Guillermo García Arredondo
SPRITES - Shaun Murphy, Temmie Chang (Undertale, Deltarune)
SOUND DESIGN - Ape / HAL Laboratory (Earthbound), Ilayda Ardic, Guillermo García Arredondo, Toby Fox (Undertale)
UI DESIGN - Ape / HAL Laboratory (Earthbound), EDslashEM (Paid RPG Pixel Art Assets 2), Guillermo García Arredondo
MUSIC - Kensuke Ushio (Devilman Crybaby)