Pinned Repositories
Alchemy
An open drawing project
CHIP-tools
chip.lotek.fr
Next Thing Co's CHIP & PocketCHIP mirrors & resources
Craft
A simple Minecraft clone written in C using modern OpenGL (shaders).
GAMEBOY-DEMOS
ZGB DEMOS
isogrid
Processing code to generate isometric line plots of a generative geometry system
Noodle
Sketch Tool
Pico8sketches
Tiny things/sketches made in Pico-8 early 2016
Processing-experiments
Some old Processing sketches/experiments/etc
Terasology
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
ghostlevel's Repositories
ghostlevel/chip.lotek.fr
Next Thing Co's CHIP & PocketCHIP mirrors & resources
ghostlevel/Pico8sketches
Tiny things/sketches made in Pico-8 early 2016
ghostlevel/Terasology
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
ghostlevel/GAMEBOY-DEMOS
ZGB DEMOS
ghostlevel/Alchemy
An open drawing project
ghostlevel/CHIP-tools
ghostlevel/Craft
A simple Minecraft clone written in C using modern OpenGL (shaders).
ghostlevel/isogrid
Processing code to generate isometric line plots of a generative geometry system
ghostlevel/Noodle
Sketch Tool
ghostlevel/Processing-experiments
Some old Processing sketches/experiments/etc
ghostlevel/CUTE_DEMO
A Cute Demo for the GameBoy Color
ghostlevel/dubfiction
A tool to aid in dub fiction remixes, a la Jeff Noon: http://www.metamorphiction.com/index.php/the-ghost-on-the-b-side-remixing-narrative
ghostlevel/gbdk-osx
GameBoy Developer's Kit (GBDK) for OS X.
ghostlevel/gbdk_playground
Simplified GBDK examples
ghostlevel/keep
ghostlevel/LiveOSC
this is an unofficial LiveOSC python script. documentation: http://livecontrol.q3f.org/ableton-liveapi/liveosc/
ghostlevel/makesite
Simple, lightweight, and magic-free static site/blog generator for Python coders
ghostlevel/miniak-patch-editor
MaxMSP patch editor for the Akai Miniak
ghostlevel/ofxShaderRunner
ghostlevel/old-Polycode
A fork of polycode with mingw fixes. Obsolete.
ghostlevel/pocketchip-jwmrc
JWM config for PocketCHIP
ghostlevel/portable-php
A blog in one HTML file
ghostlevel/Processing3Sketches
ghostlevel/Purity
Wiki authoring engine.
ghostlevel/thinkpad-yoga-scripts
Thinkpad Yoga S1 scripts for GNU/Linux
ghostlevel/void
Void is a blogging platform.
ghostlevel/webchemy
Cross-Platform Web-App for Sketching - based on Alchemy
ghostlevel/ZGB
A little engine for creating games for the Game Boy and Game Boy Color