SKELEDIT (Skeletal Mesh Editor) (c) Konstantin Nosov (Gildor), 2007-2020 Please support the development by making a donation here: https://www.gildor.org/en/donate System requirements ~~~~~~~~~~~~~~~~~~~ Windows operating system x86-compatible CPU OpenGL 1.1 videocard Linux operating system with wxWidgets 3.0 and OpenGL 1.1, no CPU limitations because the source code is cross-platform. Web resources ~~~~~~~~~~~~~ SkelEdit thread at gildor.org forums: https://www.gildor.org/smf/index.php/topic,91.0.html Command line options ~~~~~~~~~~~~~~~~~~~~ SkelEdit - launch SkelEdit application SkelEdit <filename> - open psk or pskx file on startup Additional information ~~~~~~~~~~~~~~~~~~~~~~ SkelEdit was made as a tool for importing and tuning ActorX meshes and animations for one game project. It's creation is relative to the umodel, if you need information about reasons of its appearance and its purpose you may get some information here: https://www.gildor.org/en/about (find "SkelEdit" word in the text if you're too lazy to read full article). Also check the forum thread mentioned in this readme above. License ~~~~~~~ SkelEdit is currently licensed under the BSD 3-Clause License. https://github.com/gildor2/SkelEdit/blob/master/LICENSE Used third-party libraries ~~~~~~~~~~~~~~~~~~~~~~~~~~ wxWidgets - cross-platform GUI library (c) Julian Smart, Robert Roebling et al https://www.wxwidgets.org/ Changes ~~~~~~~ 23.02.2020 - improved CPU usage, limited FPS to 60 19.02.2020 - upgraded to wxWidgets 3.1.3 - recompiled with VS2015 17.09.2015 - recompiled with VC10 26.03.2012 - added command line option to open psk/pskx files 13.03.2012 - implemented pskx support (both SkeletalMesh and StaticMesh) 12.03.2012 - recompiled with VC9 18.04.2011 - upgraded to wxWidgets 2.9.1 with integrated wxPropertyGrid, compiled with VC7 21.03.2011 - fixed memory leak when assigning materials to the mesh 05.11.2010 - added background gradient effect 13.04.2009 - first public release