Moshpit
Minimalist multiplayer game state sync for fast game development
Features
- The easiest api
- Lobby
- lightweight state synchronisation over WebSocket
- subscribe to lobby updates
- min synchronisation time interval
- room metadata (room title for example)
- Room
- lightweight state synchronisation over WebSocket
- min synchronisation time interval
- max client per room
- private rooms
- reconnection
Not included:
- direct messaging beetween peers
- synchronisation over multiple servers
- matchmaking
If you are looking for those features please consider colyseus, I wont implement them has they make everything more complex.
Example
TODO
Config
The configuration object takes the following parameters:
- address: string The server address
- port: number The server port
- initialState?: any The initial state of newly created rooms. Default: {}.
- maxClients?: number The max number of client per room. Default: Infinity.
- maxRoomMetadataLength?: number The max lenght of the metada string. Default: 1024.
- maxUserIdLength?: number The max length of the userId. Default: 1024.
- lobbyBroadcastInterval?: number The minimal time interval between two lobby state updates in ms. Default: 500.
- roomsBroadcastInterval?: number The minimal time interval between two room state updates in ms. Default: 50.
License
MIT