gilzamir18
I'm virtual reality and artificial intelligence researcher.
State University of Acaraú Valley
Pinned Repositories
AI4U
AI4U is a plugin that allows you use the Godot Game Engine to specify agents with reinforcement learning. Non-Player Characters (NPCs) of games can be designed using ready-made components.
ai4u_demo_projects
amazon-polly-metahumans-steve
This Unreal Engine sample project demonstrates how to bring Epic Games' MetaHuman digital characters to life using the Amazon Polly text-to-speech service from AWS. Use this project as a starting point for creating your own Unreal Engine applications that leverage Amazon Polly to give voice to your MetaHumans.
ClassificadorDeNivel
Um projeto meramente educacional.
GameMania
GameMania é uma ferramenta para coletar dados sobre jogos e preferências sobre jogos.
PongDemo
Phong game based on AI4U.
pymydala
A python implementation of the Gamydala (An Emotional Engine for Games)
SheepDefender
Sheep Defender é um protótipo de um jogo no estilo "top-down" em que você assume o papel de um cavaleiro medieval com o objetivo de proteger as ovelhas do reino, enquanto combate globins, demônios e vilões.
Tamagotchi
Uso da PokeAPI para disponibilizar informações sobre os seus pokemons preferidos!
easy-tf-log
Easy TensorFlow logging for quick prototypes
gilzamir18's Repositories
gilzamir18/fluid-behavior-tree
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
gilzamir18/stable-baselines
A fork of OpenAI Baselines, implementations of reinforcement learning algorithms. The stable-baseline developers intend to migrate to PyTorch. I think it is a waste of time to migrate to the backend of the moment. Tensorflow 2.0 has evolved a lot, also, all the effort and problems already solved within the current code can regress. I am very grateful to the stable-baseline team for the work done, but on this fork, I intend to maintain support for TensorFlow.
gilzamir18/hello-world