/gulp-live-server

serve your nodejs/static app live

Primary LanguageJavaScript

gulp-live-server

status downloads tag license

A handy, light-weight server you're going to love.

Install

NPM

Usage

  • Serve a static folder(gls.script<'scripts/static.js'> is used as server script)

     var gulp = require('gulp');
     var gls = require('gulp-live-server');
     gulp.task('serve', function() {
         //1. serve with default settings
     	var server = gls.static(); //equals to gls.static('public', 3000);
     	server.start();
    
         //2. serve at custom port
     	var server = gls.static('dist', 8888);
     	server.start();
    
         //3. serve multi folders
     	var server = gls.static(['dist', '.tmp']);
     	server.start();
    
         //use gulp.watch to trigger server actions(notify, start or stop)
     	gulp.watch(['static/**/*.css', 'static/**/*.html'], server.notify);
     });
  • Serve with your own script file

     gulp.task('serve', function() {
         //1. run your script as a server
     	var server = gls.new('myapp.js');
     	server.start();
    
         //2. run script with cwd args, e.g. the harmony flag
     	var server = gls.new(['--harmony', 'myapp.js']);
         //this will achieve `node --harmony myapp.js`
         //you can access cwd args in `myapp.js` via `process.argv`
     	server.start();
    
         //use gulp.watch to trigger server actions(notify, start or stop)
     	gulp.watch(['static/**/*.css', 'static/**/*.html'], server.notify);
         gulp.watch('myapp.js', server.start); //restart my server
     });
  • Customized serving with gls

     gulp.task('serve', function() {
         //1. gls is the base for `static` and `new`
     	var server = gls([gls.script, 'static', 8000]);
         //equals gls.new([gls.script, 'static', 8000]);
         //equals gls.static('static', 8000);
     	server.start();
    
         //2. set running options for the server, e.g. NODE_ENV
         var server = gls('myapp.js', {env: {NODE_ENV: 'development'}});
     	server.start();
    
         //3. customize livereload server, e.g. port number
         var server = gls('myapp.js', undefined, 12345);
         server.start();
    
         //use gulp.watch to trigger server actions(notify, start or stop)
     	gulp.watch(['static/**/*.css', 'static/**/*.html'], server.notify);
         gulp.watch('myapp.js', server.start); //restart my server
     });

API

static([folder][, port])

  • folder - String|Array The folder(s) to serve. Use array of strings if there're multi folders to serve. If omitted, defaults to public/.
  • port - Number The port to listen on. Defaults to 3000.
  • return gls.

Config new server using the default server script, to serve the given folder on the specified port.

new(script)

  • script - String The script file to run.
  • return gls.

Config new server using the given script.

gls(args[, options][, livereload])

  • args - String|Array The 2nd param for ChildProcess.spawn.

  • options - Object The 3rd param for ChildProcess.spawn, will be mixin into the default value:

        options = {
            cwd: undefined
        }
        options.env = process.env;
        options.env.NODE_ENV = 'development';
  • livereload - Boolean|Number|Object The option for tiny-lr server. The default value is 35729.

    • false - will disable tiny-lr livereload server.
    • number - treated as port number of livereload server.
    • object - used to create tiny-lr server new tinylr.Server(livereload);

gls here is a reference of var gls = require('gulp-live-server'). It aims to assemble configuration for the server child process as well as the tiny-lr server. static and new are just shortcuts for this. Usually, static and new will serve you well, but you can get more customized server with gls.

start()

Spawn a new child process based on the configuration.

stop()

Stop the server.

notify([event])

  • event - Event Event object passed along with gulp.watch. Optional when used with pipe.

Tell livereload.js to reload the changed resource(s)

livereload.js

glup-live-server comes with tiny-lr built in, which works as a livereload server. livereload.js is served by tiny-lr, but in order to get it loaded with your page, you have 3 options( to inject <script src="//localhost:35729/livereload.js"></script> into your page):

Usually, if http://livereload:35729/livereload.js is accessible, then your livereload server is ok, if you don't have the script tag for livereload.js in you page, you've problem with either your chrome plugin or the connect-livereload middle-ware as mentioned above.

DEBUG

If you want more output, set the DEBUG environment variables to * or gulp-live-server.