Messing around with the PICO-8.
An experiment using raycasting to create a Wolfenstein 3D like engine in PICO-8. |
Made by following one of the tutorials in Game Development in PICO-8 by MBoffin. Land the spaceship on the pad.
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Create a link in PICO-8's cart directory to the src dir of this repo:
ln -s ~/projects/pico-8/src ~/Library/Application\ Support/pico-8/carts/gh
To build cartridges, first build the PNG (in the PNG version, the includes are flattened into one file). Then load the PNG and build the HTML and JS files from that.
# in PICO-8:
load gamename
save gamename.p8.png
load gamename.p8.png
export gamename.html
load gamename
# from command line:
mv src/gamename.p8.png carts/
mv src/gamename.html docs/
mv src/gamename.js docs/
- PICO-8 Cheat Sheet
- Famous characters as PICO-8 sprites
- Food and drink sprites
- Curated list of resources
- Lode's Computer Graphics Tutorial
- PICO-8 Lighting
- LOSPEC: Pixel art palettes, tutorials, and assets