githappens's Stars
lukasz-madon/awesome-remote-job
A curated list of awesome remote jobs and resources. Inspired by https://github.com/vinta/awesome-python
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
ellisonleao/magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
cameron314/concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
LMMS/lmms
Cross-platform music production software
RyanNielson/awesome-unity
A curated list of awesome Unity assets, resources, and more.
BespokeSynth/BespokeSynth
Software modular synth
VCVRack/Rack
The virtual Eurorack studio
cairoshell/cairoshell
Cairo is a customizable, intuitive desktop environment for Windows.
alelievr/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
soul-lang/SOUL
The SOUL programming language and API
keijiro/Lasp
Low-latency Audio Signal Processing plugin for Unity
roboryantron/Unite2017
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
Tracktion/tracktion_engine
Tracktion Engine module
MirrorNetworking/Telepathy
Simple, message based, MMO Scale TCP networking in C#. And no magic.
game-ci/unity-builder
Build Unity projects for different platforms
apohl79/audiogridder
DSP servers using general purpose computers and networks
juandagilc/Audio-Effects
Collection of audio effects plugins implemented from the explanations in the book "Audio Effects: Theory, Implementation and Application" by Joshua D. Reiss and Andrew P. McPherson.
LancePutnam/Gamma
Generic (Sound) Synthesis Library
McMartin/FRUT
Building JUCE projects using CMake made easy
flingengine/FlingEngine
A Vulkan game engine with a focus on data oriented design
willpirkleaudio/ASPiK
Audio Specific PlugIn Kernel Framework for Cross-platform Audio Plugin Development
stdcpp-audio/libstdaudio
Implementation of P1386
game-ci/unity3d-gitlab-ci-example-mirror
🍴Mirror of the game-ci/unity3d-gitlab-ci-example project. If you are looking for Github Actions, refer to https://game.ci/ documentation instead
ArthurBarthur/ArthursAudioBPs
UE4 project with various examples of audio-related stuff like visualizers, generators etc.
dlepaux/realtime-bpm-analyzer
Library using WebAudioAPI to analyse BPM from files, audionodes. It's also able to compute BPM from streams as well as realtime using a microphone. This tool might be useful for music producers and DJs or anybody that wants to get BPM from any music source.
jeffreylanters/unity-entity-component-system
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
charlie-rbchd/Voluminous
An unnecessarily large volume control plug-in targetting both JUCE and Wwise.
bitfieldaudio/otto-hardware
OTTO hardware files for upcoming beta. WORK IN PROGRESS