Pinned Repositories
BaseballPhysics
Python-based computational physics project that explores the physics behind the trajectory of a flying baseball
CUDA-Flocking
Optimized flocking simulation based on the Reynolds Boids algorithm with uniform grid with semi-coherent memory access
CUDA-Path-Tracer
Physically-based path tracer, capable of rendering globally illuminated scenes with the power of parallelization. Includes a denoiser that uses G-buffers to guide a smoothing filter.
Mini-Crowd-Simulation
Simple crowd simulation with procedural WebGL textures, building generation and agents
MPM-Taichi
3-D elastic material simulation with Taichi using the Material Point Method (MPM)
remote-rendering
Remote real-time GPU ray tracing powered by NVIDIA OptiX 7.2.0 for XR Platforms
SpaceInvaders
Popular arcade game deconstructed in 3D with Unity game engine
Stream-Compaction
Implementation of GPU stream compaction and other parallel algorithms in CUDA
Video-Game-Sales
Global video game sales data visualization between years 1980-2016 with HTML, CSS, D3 and Pandas
WorldPalette
WorldPalette is a Maya plugin based on the 2015 SIGGRAPH paper, WorldBrush: Interactive Example-based Synthesis of Procedural Virtual Worlds by Emilien A. and others. Our plugin aims to provide an interactive way of synthesizing virtual worlds from example arrangements.
gizemdal's Repositories
gizemdal/MPM-Taichi
3-D elastic material simulation with Taichi using the Material Point Method (MPM)
gizemdal/remote-rendering
Remote real-time GPU ray tracing powered by NVIDIA OptiX 7.2.0 for XR Platforms
gizemdal/Mini-Crowd-Simulation
Simple crowd simulation with procedural WebGL textures, building generation and agents
gizemdal/CUDA-Path-Tracer
Physically-based path tracer, capable of rendering globally illuminated scenes with the power of parallelization. Includes a denoiser that uses G-buffers to guide a smoothing filter.
gizemdal/BaseballPhysics
Python-based computational physics project that explores the physics behind the trajectory of a flying baseball
gizemdal/CUDA-Flocking
Optimized flocking simulation based on the Reynolds Boids algorithm with uniform grid with semi-coherent memory access
gizemdal/Stream-Compaction
Implementation of GPU stream compaction and other parallel algorithms in CUDA
gizemdal/SpaceInvaders
Popular arcade game deconstructed in 3D with Unity game engine
gizemdal/Video-Game-Sales
Global video game sales data visualization between years 1980-2016 with HTML, CSS, D3 and Pandas
gizemdal/WorldPalette
WorldPalette is a Maya plugin based on the 2015 SIGGRAPH paper, WorldBrush: Interactive Example-based Synthesis of Procedural Virtual Worlds by Emilien A. and others. Our plugin aims to provide an interactive way of synthesizing virtual worlds from example arrangements.
gizemdal/wikihow-dungeon
AI Dungeon-inspired interactive puzzle solving game generated from WikiHow articles