/batched-3d-tiles-demo

Demonstration of rendering 3d tiles using three.js BatchedMesh addon

Primary LanguageJavaScript

batched-3d-tiles-demo

Demonstration of rendering 3d tiles with 3D Tiles Renderer using three.js BatchedMesh addon and now r159 core BatchedMesh object with multidraw:

The demo shows a use cased for three.js' BatchedMesh and WEBGL_multidraw_arrays extension that enables the drawing of a full 3D Tiles tileset in a single draw call by:

  • allocating a maximum size index and vertex buffer length per geometry in the batched mesh.
  • using a texture array to store all the active textures in the visible set.
  • assigning overwriting geometry at an existing id with newly loaded geometry once it's no longer needed.
  • toggling tile visibility based on tileset visibility.

Using WEBGL_multidraw_arrays enables:

  • minimal unnecessary vertex drawing
  • frustum culling
  • draw order sorting