Issues
- 1
As a release maintainer, I want to be able to build, upload, and tag a release automatically so that the process is less error-prone
#188 opened by modeswitch - 0
Idea: Build project on Travis-CI
#236 opened by russplaysguitar - 0
Update math library version so that we can use new functionality and improved API
#229 opened by modeswitch - 0
Transform should provide localPosition and worldPosition (same for rotation and scale)
#228 opened by modeswitch - 0
Extension registration fails when resources dictionary is undefined for nested resources
#212 opened by modeswitch - 0
Clocks should not cache time delta
#227 opened by modeswitch - 0
Entites are not reporting active/inactive properly
#225 opened by modeswitch - 1
Extension loader isn't preserving properties on nested component and resource constructors
#223 opened by modeswitch - 1
- 2
Space / clock interaction story is confused
#205 opened by dmose - 0
Linting pre-commit hook is broken
#211 opened by modeswitch - 0
As an engine developer, I expect extensions to report their version number so that simulation code can determine the API version
#200 opened by modeswitch - 1
- 1
As a game developer, I expect the engine to use high performance time when it's available so that my simulation is more accurate
#215 opened by modeswitch - 0
As an extension developer, I want the engine to inject extension dependencies at registration time so that I don't need to maintain dependencies as part of the extension source
#221 opened by modeswitch - 0
Procedural loader should report a non-fatal error when it encounters unhandled named parameters
#218 opened by modeswitch - 1
As a game developer, I expect the gladius toolchain to run on Windows, Mac, and Linux so that I can develop on my preferred OS
#183 opened by modeswitch - 0
- 4
The real time clock the engine offers is not as accurate as the new high performance timer
#203 opened by dmose - 1
Volo URL in package.json is incorrect
#213 opened by modeswitch - 1
README.md needs to be updated
#210 opened by modeswitch - 1
As a game developer, I would like to be able to chain calls to Space.add and .remove for convenience
#204 opened by dmose - 0
As a game developer, I want to registered extensions to use simple names so that I can access them using the dot operator from the engine
#207 opened by modeswitch - 0
As a JS developer, I expect to find the constructor and prototype assignment together, typically at the top of the file.
#202 opened by dmose - 0
As a game developer I want to download one archive file or do one git clone and then have a fully working version of the engine so that I can immediately start building a game
#193 opened by brynnperit - 1
As a game developer, I want support for a Three.js rendering backend so that game developers can use their renderer of choice
#184 opened by MasseGuillaume - 0
As an engine developer, I expect extensions to specify the extension API version they use so that the engine can determine if an extension is compatible during registration
#201 opened by modeswitch - 1
Entity methods addComponent and removeComponent don't verify that dependencies are satisifed
#197 opened by modeswitch - 1
- 1
Refactor Event API to be more intuitive
#195 opened by modeswitch - 2
In-place multiplication in Transform is incorrect
#194 opened by modeswitch - 3
As a game developer, I want a Light for cubicvr so that I can create lighted spaces
#177 opened by modeswitch - 1
As a game developer, I want a MaterialDefinition for cubicvr so that I can create Models with materials
#178 opened by modeswitch - 1
As a game developer, I want a Mesh for cubicvr so that I can create renderable models
#181 opened by modeswitch - 1
As a game developer, I should be able to pull in gladius-core using 'volo add' for ease of getting started
#182 opened by dmose - 1
As a game developer, I want a Transform component so that I can set position, orientation, and scale for my game objects
#179 opened by modeswitch - 1
As a game developer, I want extension that I register to be available as engine properties so that they are easy to access
#190 opened by modeswitch - 1
Extensions should support components and resources that are associated with a service
#185 opened by modeswitch - 1
As a game developer, I want a LightDefinition for cubicvr so that I can create a Light
#176 opened by modeswitch - 0
As a game developer, I expect API arguments to be clearly documented so that I know their expected types
#174 opened by modeswitch - 0
As a game developer, I expect errors the originate from registered extensions to be clearly linked to the extension so that errors are easier to diagnose
#173 opened by modeswitch - 0
As a game developer, I want clear instructions for writing extensions so I can add new functionality to the engine to support my game
#172 opened by modeswitch - 0
As a game developer, I want API documentation so that I can figure out how to perform specific tasks with the engine
#170 opened by modeswitch - 0
As a game developer, I want clear instructions for building my game so I can distribute a single minified file
#171 opened by modeswitch - 0
As a game developer, I want a guide to the soure tree so I know where each module is and what it does
#169 opened by modeswitch - 0
As a game developer, I want to see high-level documentation at the top of each module so that I know its purpose
#168 opened by modeswitch - 0
As a game developer, I want the engine examples to build on each other so they can act as a tutorial
#167 opened by modeswitch - 0
As a game developer, I want examples showing how to use the engine's asset loader so that I can load content into my game
#166 opened by modeswitch - 0
As a game developer, I want examples showing how to do simple, cross-browser sounds so that I can ship a single build to all platforms
#165 opened by modeswitch - 0
As a game developer, I want examples showing how to organize my game logic code so that my game is easy to maintain
#164 opened by modeswitch