Pinned Repositories
clear-sky-models
This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
dawn
directx-vs-templates
Direct3D Visual Studio Templates
DOOM-3-BFG
Doom 3 BFG Edition
LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
LightScattering
Source code for the light scattering sample
simple_vulkan_synchronization
A single-header library with a simplified interface for Vulkan synchronization
glfa-dev's Repositories
glfa-dev/dawn
glfa-dev/simple_vulkan_synchronization
A single-header library with a simplified interface for Vulkan synchronization
glfa-dev/clear-sky-models
This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
glfa-dev/directx-vs-templates
Direct3D Visual Studio Templates
glfa-dev/DOOM-3-BFG
Doom 3 BFG Edition
glfa-dev/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
glfa-dev/LightScattering
Source code for the light scattering sample
glfa-dev/noclip.website
A digital museum of video game levels
glfa-dev/PBCharacterMovement
HL2-style, classic FPS movement for Unreal Engine 4 implemented in C++
glfa-dev/PostProcessing
Post Processing Stack
glfa-dev/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
glfa-dev/RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
glfa-dev/RetroGame
glfa-dev/rtx-remix
Combined repo for the RTX-Remix runtime
glfa-dev/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
glfa-dev/The_Lightmapper
Fast and easy baked GI Lightmaps for Blender and Cycles
glfa-dev/TrenchBroom
Cross-Platform Level Editor
glfa-dev/vkDOOM3
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
glfa-dev/vulkan-guide
Introductory guide to vulkan.
glfa-dev/webgl-ios-rage
WebGL renderer for iOS Rage levels
glfa-dev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license