/Voxel-Ambient-Occlusion

Voxel based ambient occlusion using OGL4

Primary LanguageC++MIT LicenseMIT

Ambient Occlusion Demo

Voxel based ambient occlusion using OGL4.

Compilation

Requires opengl4, glew and glfw3.

Other dependencies are included (lodepng, tiny_obj_loader and glm).

To compile, run make.