Example of importer for Team17 maps from Amiga games Games using map format:
- SuperFrog
- AlienBreed
- ProjectX
SuperFrog Amiga long play video https://www.youtube.com/watch?v=V1R7Pd329Bc
Imported SuperFrog map example is hosted on project GitHub pages:
https://gljubojevic.github.io/GDTeam17TileMap/
Controls:
- Arrow Left - Move left
- Arrow Right - Move right
- Arrow Up - Jump
Game assets are located in data
folder, compressed using Imploder 4.0.
There are 6 levels (worlds) in game, assets files per level have prefix "L" and level number e.g. "L1".
Each file has suffix depending on purpose of file:
BM
is tile set image 320x672 5bpp full file name e.g.- L1BM, converted to png for example L1BM.png
BO
are enemy sprites image full file name e.g.- L1BO, converted to png for example L1BO.png
ET
is level end title screen image full file name e.g.- L1ET, not used in example
FX
is level SoundFx, unknown format full file name e.g.- L1FX, not used in example
LP
is level loading screen image full file name e.g.- L1LP, not used in example
MA
is tile map, includes number e.g. MA1, MA2... full file name e.g.- L1MA1, added extension .t7mp for importer L1MA1.t7mp
- L1MA2, added extension .t7mp for importer L1MA2.t7mp
- L1MA3, added extension .t7mp for importer L1MA3.t7mp
- L1MA4, added extension .t7mp for importer L1MA4.t7mp
MS
tiles collision masks as raw image 320x672 1bpp full file name e.g.- L1MS, converted to png for example L1MS.png
MU
is level music as ProTracker module packed format, recognizable by the P41A magic bytes full file name e.g.- L1MU, not used in example