Extract a shader's name from its source, as specified in @spite's ShaderEditorExtension.
// in plaintext:
#define SHADER_NAME hello world
// or for non-ASCII characters using base64:
#define SHADER_NAME_B64 aGVsbG8gd29ybGQ=
This is a simple pattern for identifying otherwise anonymous shaders in GLSL tooling.
Retrieves the shader name from a GLSL source string src
.
You may also pass in a list of tokens generated by
glsl-tokenizer.
See stackgl/contributing for details.
MIT. See LICENSE.md for details.