gm3/boom-tools
This is a unity dev tool that can randomize layers, and output VRMs, and erc1155 metadata.
C#CC0-1.0
Issues
- 2
Converting JSON files to empty GameObjects
#83 opened by gm3 - 0
Port over Object Selector from Anatas Project
#82 opened by gm3 - 0
Bring over _Sort functions from Anatas project
#81 opened by gm3 - 0
Update to new version of UniVRM
#80 opened by gm3 - 0
Hard coded, UniVRM to export JPGs instead of PNGs
#65 opened by gm3 - 0
API reference documentation recommendations
#79 opened by madjin - 0
Suggestions to improve README
#78 opened by madjin - 0
UI is manually setup, and it needs complete redesign
#77 opened by gm3 - 1
Batch Manager Psudo
#76 opened by gm3 - 0
- 0
Single Export mode isnt updated with the same features of Batch Export / Batch Import
#74 opened by gm3 - 0
Batch Loading UX
#73 opened by gm3 - 0
New Project Workflow
#72 opened by gm3 - 0
Superrules dont seem to be working
#57 opened by gm3 - 0
MetaData output needs fixing for batch exporter
#66 opened by gm3 - 0
Base mesh + Asset submissions for traits
#67 opened by madjin - 0
VRM blend keys automation
#69 opened by gm3 - 0
- 0
UI to sort thru favs, or do range exports
#45 opened by gm3 - 0
Being able to go "back" after generating random ones
#44 opened by gm3 - 0
Add 20 Poses
#64 opened by gm3 - 0
Webaverse output needs to be refactored
#43 opened by gm3 - 0
add description to debug traits panel
#47 opened by gm3 - 0
I added an extra trait fpr a random body texture on the boomboxhead, but need to rename it
#51 opened by gm3 - 0
add video output / looping gif output
#40 opened by gm3 - 0
Suggestions to optimze PrintRandomValue()
#53 opened by gm3 - 0
Suggestions to optimize RandomizeAll class
#54 opened by gm3 - 1
- 0
- 1
- 0
Possible psudo fix for zeroChance weight condition and dealing with the JSPN parsing
#60 opened by gm3 - 0
add zeroChange check, for "empty" trait chance
#59 opened by gm3 - 0
VRIM batch importer, exports PNGs, change to JPEGs
#63 opened by gm3 - 0
There is 2 materials on the batch generation, on one of the objects with a skinnedmesh renderer
#62 opened by gm3 - 0
- 0
redo weight painting on bottom of 8track avatar, slight deformation issue when running
#37 opened by gm3 - 0
cant upload more than 100mb on git, the asset master file I made was 100 mb, need to break it into seperate fbx
#58 opened by gm3 - 0
hard coded layers like BGLAYER and BODYTEXTURE that need to be changed to inspector public vars
#56 opened by gm3 - 0
JSON output is ony outputting the first genID NFT
#55 opened by gm3 - 0
JSON Parser Libraries
#52 opened by gm3 - 2
Ingesting NFT metadata for assembly
#28 opened by madjin - 0
JSON Importer is not importing materials
#36 opened by gm3 - 0
add a dropdown for the modes
#49 opened by gm3 - 0
added the mode UI and GameModeManager scripts
#46 opened by gm3 - 1
the import ui isnt working
#38 opened by gm3 - 1
create Enumerator mode for Import / Export
#42 opened by gm3 - 1
add UI for user to put in the path of the JSON file
#41 opened by gm3 - 0
- 1
Weird comma placement in JSON export
#29 opened by madjin - 1
New assets ideas
#31 opened by madjin