How to install • Controls • Known Issues • How to compile • Credits • License
Lego Star Wars: The Complete Saga is a Lego-themed action-adventure video game based on the Lego Star Wars line of construction toys. It is a combination of the game Lego Star Wars: The Video Game and its sequel, Lego Star Wars II: The Original Trilogy, which span the first six episodes of the Skywalker Saga.
This repository contains a loader for the Android release of Lego Star Wars: The Complete Saga v2.0.2.02, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv7 game executable on the PS Vita.
LEGO® STAR WARS™: THE COMPLETE SAGA software © 2022 TT Games Publishing Ltd. LEGO, the LEGO logo, the Brick and the Knob configurations and the Minifigure are trademarks of the LEGO Group. © 2022 The LEGO Group. LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2022 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. ® or TM as indicated, which are owned by Disney Enterprises, Inc. All rights reserved.
The work presented in this repository is not "official" or produced or sanctioned by the owner(s) of the aforementioned trademark(s) or any other registered trademark mentioned in this repository.
This software does not contain the original code, executables, or other non-redistributable parts of the original game product. The authors of this work do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must possess their own legally obtained copy of the game in the form of an .apk file.
In order to properly install the game, you'll have to follow these steps precisely:
-
(Recommended) Make sure that you are either on 3.60 enso or 3.65 enso firmware version. Other versions may work too, but no support is provided for them! If you experience any issues apart from those described in the Known Issues section, please upgrade or downgrade your firmware accordingly before asking for support.
-
Install or update kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyur0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL
ur0:tai/kubridge.skprx
ur0:tai/fd_fix.skprx
! ⚠️ Don't install `fd_fix.skprx` if you're using the rePatch plugin!
- ⚠️ Even if you had `kubridge.skprx` installed before, most likely you still
- need to update it, since a new version of the plugin was released at the same
- time as this port. kubridge v0.3.1 or newer is required to run the game!
-
Make sure you have
libshacccg.suprx
in theur0:/data/
folder on your console. If you don't, use ShaRKBR33D to get it quickly and easily. -
Legally obtain your copy of Lego Star Wars: The Complete Saga for Android in a form of an
.apk
file and data files. This port is tailored for the v2.0.2.02(20202) version of the game. Older versions will not work. Newer versions may work, but no support is provided for them.- If you have it installed on your phone, you can get all the required files directly from it or by using any APK extractor you can find on Google Play. Note, this app uses split apks.
- You can follow this guide by CatoTheYounger97 to help with extracting the data files.
ℹ️ Verify that your build is the correct one using sha1sum (can also be found as an online tool). sha1sum for
lib/armeabi-v7a/libTTapp.so
must be291321330a3789414cab7d411dae64debc990ad6
-
Open the
.apk
with any zip explorer (like 7-Zip) and extract the filelib/armeabi-v7a/libTTapp.so
from the.apk
intoux0:data/lswtcs/
on your Vita. Example of a correct resulting path:ux0:data/lswtcs/libTTapp.so
-
Fetch the game data files from your device. You can find them in the internal data folder of the device, rooted device might be required. Copy the file you find there (
Audio.dat
,Levels.dat
,Other.dat
, andTextures.dat
) toux0:data/lswtcs/
on your Vita. Example of a correct resulting path:ux0:data/lswtcs/Audio.dat
. -
Install
lswtcs.vpk
(from Releases). -
(Optional) Install CapUnlocker. It may give you a bit better performance.
Button | Action |
---|---|
Left stick/Directional buttons | Move |
Triangle | Tag (switch character) |
Circle | Special (build/use) |
Cross | Jump |
Square | Action (attack) |
L1/L2 | Character toggle up |
R1/R2 | Character toggle down |
Start | Start/Pause |
Touch screen/Touch pad can be used to interact with ui elements
- Intermittent crashing
- Slow load times
- Sounds are a bit off (not playing, playing too fast, abrupt transitions, etc.)
In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage. The easiest way to obtain one is following the instructions on https://vitasdk.org/ while replacing the URL in this command:
git clone https://github.com/vitasdk/vdpm
Like this:
git clone https://github.com/vitasdk-softfp/vdpm
All the required libraries should get installed automatically if you follow the installation process from https://vitasdk.org/.
A custom version of OpenSL ES built with LSWTCS=1
is required for the port to
function correctly.
After all these requirements are met, you can compile the loader with the following commands:
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Debug # Or =Release if you don't want debug logging
cmake --build build -j$(nproc)
Also note that this CMakeLists has two "convenience targets". While developing, I highly recommend using them, like this:
cmake --build build --target send # Build, upload eboot.bin and run (requires vitacompanion)
cmake --build build --target dump # Fetch latest coredump and parse
For more information and build options, read the CMakeLists.
- Andy "The FloW" Nguyen for the original .so loader.
- Rinnegatamante for help with rendering and sound issues.
- Volodymyr Atamanenko for the boilerplate template and help with sound issues.
- GrapheneCt for CapUnlocker.
- CatoTheYounger97 for help with the guide on how to get the APK and data files.
This software may be modified and distributed under the terms of the MIT license. See the LICENSE file for details.