/mace

Primary LanguageC++GNU General Public License v3.0GPL-3.0

mace

MaceEngine is my personal game engine that I develop in my free time. It is not designed to be general purpose, but instead fills my own personal needs. It is being developed using C++17, EnTT, sol3, and SFML.

features

  • Entity component system
  • Lua scripting
  • Infinite tilemap system
  • Camera management (scrolling with linear interpolation, follow entity)
  • Input binding