Classic Fortress v0.9 beta

New features

  • Map vote (4 random maps + current map) during last few minutes of game (shown for newly spawned or toggled with /togglevote).
  • Force early map vote using /votenext, /votetrick (trick maps) and /voterace (race maps).
  • Force map switch to the voted map early using /forcenext.
  • Auto ID feature (cf_autoid 1 = on, 2 = teammates only, 3 = enemies only).
  • Show friendly Sentry Gun health in /id for Engineers.
  • Show max health and max armor in /id for Medics and Engineers.
  • Grenade timers (disable with /cf_notimers 1 = no timers, 2 = no timer sound).
  • Grenade slot switching (/grenswitch).
  • Prime/throw grenades with one button (/gren1 and /gren2).
  • Weapon slots (1-4) where 1 is always primary and 4 is always melee.
  • Quick attack aliases (+slot1-4).
  • Next/previous weapon (/weapprev and /weapnext).
  • Last weapon (/weaplast).
  • Remember current weapon and last weapon after dying.
  • Reload all weapon slots using /reloadnext (one at a time).
  • Drop hand grenade to ground if primed when dying.
  • Drop grenades in backpack.
  • Don't pick up unusable ammo from discarded backpacks (note: this only applies to /discarded backpacks).
  • Don't telefrag teammates when spawning.
  • Free class switch during first 10 seconds after spawning.
  • Updated class help (bindings, aliases and settings) reachable with /classhelp.
  • Dropping flag now possible on all maps using /dropflag.
  • Class configs are now executed from /fortress/classes/ subdirectory.
  • When using class configs, /fortress/classes/default.cfg gets executed first.
  • Team player count in team selection menu.
  • Class player count (and class restrictions) in class selection menu.
  • Changing teams is now allowed.
  • Responsive menus and status bar thanks to rewritten menu/sbar code.
  • Clip ammo in status bar ticks up during reload.
  • Kill streak and personal cap count in status bar.
  • Option to spawn with full ammo and armor.
  • Map specific configurations (/fortress/cfg/maps/.cfg).
  • Major code cleanup and rewrites.

Scout

  • New special ability "dash" will initiate a bunny hop at 540 speed.
  • New Scanner menu where Scanner settings can be changed.
  • Caltrop Canisters no longer "explode" in your hands.
  • Remember Scanner status across deaths.

Sniper

  • Sniper Rifle range increased.
  • Automatic sensitivity scaling while zoomed in.
  • Use the special button as a zoom button.
  • Use mouse wheel to adjust zoom while zoomed in.
  • Sniper Rifle now needs to be reloaded between shots.

Demolitions Man

  • New detpack menu containing 5, 20, 50 and 255 second detpacks.
  • Changed maximum detpipes allowed per team to 6 per demoman instead of 7 total.
  • Decrease /detpipe cooldown to 0.5 seconds instead of 0.8.
  • Stop detpacking by pressing last weapon bind.

Combat Medic

  • Healing aura that heals 5 hp every second to friendly players within range (120 units), only active when cells >= 50.
  • Medikit now heals friendly targets to max health + 50, consuming all cells.
  • Cells automatically regenerate at 10 cells per second.
  • Bioweapon now does 7 damage per second to enemies, up from 7 damage per 3 seconds.

Heavy Weapons Guy

  • Assault Cannon can now be fired while moving and while jumping.
  • Accuracy of Assault Cannon decreased while moving.
  • HWGuy can now be affected by concussion grenades while firing Assault Cannon.
  • New class special that stops the Assault Cannon from firing and just keeps it spinning.
  • Lowered volume for spinning Assault Cannon.

Pyro

  • Add knockback to Flamethrower.

Spy

  • Improved disguise menu.
  • Change color and skin in one sequence.
  • Last disguise (reachable through disguise menu or using /dlast alias).
  • Stop disguising by pressing last weapon bind.
  • New aliases for changing team color (/denemy (if 2 teams), /dblue, /dred, /dyellow, /dgreen).
  • New aliases for changing skin (/dscout, /dsniper, /dsoldier, etc).
  • Build your own disguise aliases (e.g. alias bsniper "dblue; wait; dsniper" for blue sniper).
  • Spy can now feign death in air.
  • Spy now drops an empty backpack when feigning death.
  • A fake death message (but relevant to current situation) is now shown when feigning death.

Engineer

  • Sentry Gun status (health, ammo and level) shown in status bar.
  • New Sentry Gun maintenance menu containing simply rotation.
  • Upgrade/repair/restock Sentry Gun on spanner hit.
  • Dispenser automatically stocks nearby team members.
  • Dispenser restock rate increases with more players on team.
  • Rocket ammo in Dispenser increase explosions more than before.
  • Repair Dispenser on spanner hit.
  • Dismantle Sentry Gun/Dispenser using build menu when standing close.
  • Stop building by pressing last weapon key.
  • Added message when Dispenser is destroyed.
  • Added dismantle message to show how many cells were returned to Engineer.
  • Changed class special to detonate dispenser.
  • Engineers can now only dismantle own buildings and rotate own Sentry Gun.
  • Railgun no longer penetrates targets.