/namahage

A 2 player strategy card game

namahage

A 2 player strategy card game

Rules

Object of the Game

Namahage is a game for 2 players. Both players play and draw from a shared deck of cards. Each player takes turns placing 1 card onto an empty cell on their field of a 3x3 grid. Each card has a value that contributes to the player’s points total. Play continues until one player reaches a total of 21 points or higher and then the player with the most points wins.

Starting the Game

Deal both players 10 cards each. This is their starting hand. To determine who goes first, both players may roll a die. Once player order is determined both players may begin their mulligan, starting with the 2nd player.

Mulliganing

Starting with the player going 2nd, players may choose to put up to 5 of their cards back into the deck. The player going 1st then does the same. Once both players have put their chosen cards back into the deck, shuffle the deck, and then deal cards to each player until both have 10.

After mulligan is complete players then 1st player starts their turn.

Gameplay

During their turn, each player chooses 1 card from their hand and places it onto an empty cell on their field. Then that player resolves any On-Play effects of that card, tallies up their current total points, and then passes the turn. Play continues this way until the game ends.

Winning the Game

The game ends when both players run out of cards to play or once any player reaches a total of 21 points or higher after all card effects have resolved. Then the total points of each player are tallied up and the one with the most, wins.

Resolving Card Effects

On Play

Any cards with an On Play effect happen as soon as you play the card from hand. Generally, On Play effects only happen when you play a card from hand, unless another card says otherwise.

Ongoing

Any cards with an Ongoing effect are continuous effects

Contridicting Effects

In the even that two cards may present two contridicting outcomes, the more restrictive or negative effect takes precedence. For example, if you control a Shinigamai card and play Goryo, you may not choose to place the two cards from Goryo's effect on occupied cells since Goryo states the cards must be placed on open cells. Another example would be if your opponent has Gozu or Mezu in play and you have Teke Teke in play, if you would happen to discard one of your cards thus activating Teke Teke's effect and your opponent controls no other cards than those protected by Gozu or Mezu, your opponent would do nothing. Can't will always override Can effects.