gnuille
Computer engineering and HPC enthusiast. I like free software and colaborate with @LinuxUPC.
Barcelona
gnuille's Stars
HigherOrderCO/Bend
A massively parallel, high-level programming language
astral-sh/rye
a Hassle-Free Python Experience
martinvonz/jj
A Git-compatible VCS that is both simple and powerful
tridactyl/tridactyl
A Vim-like interface for Firefox, inspired by Vimperator/Pentadactyl.
gosub-io/gosub-engine
Our main browser engine repository.
d0c-s4vage/lookatme
An interactive, terminal-based markdown presenter
rbanffy/3270font
A 3270 font in a modern format
MartinThoma/LaTeX-examples
Examples for the usage of LaTeX
iam4x/bobarr
🍿 The all-in-one alternative for Sonarr, Radarr, Jackett... with a VPN and running in docker
bes-dev/stable_diffusion.openvino
night/betterttv
BetterTTV enhances Twitch with new features, emotes, and more.
capnmidnight/Calla
Virtual Meetups through Jitsi
susam/muboard
Self-rendering and distributable mathematics chalkboards
fujitsu/A64FX
tsoding/tula
Turing Language
rockytriton/LLD
JuliaFolds2/OhMyThreads.jl
Simple multithreading in julia
caleb-allen/VimBindings.jl
Vim emulation in the Julia REPL
dancasimiro/WAV.jl
Julia package for working with WAV files
JuliaPerf/LIKWID.jl
Julia wrapper for the performance monitoring and benchmarking suite LIKWID.
bsc-pm/nanox
Nanos++ is a runtime designed to serve as runtime support in parallel environments. It is mainly used to support OmpSs, a extension to OpenMP developed at BSC.
mikicat/mogus-bot
Mogus Bot
clasqui/paraordenar
Eina d'emmagatzematge i gestió de traces Paraver
RafelAlbert/CoBits20
Aplicació de seguiment de contagis de la Covid19 per BitsXLaMarato.
clasqui/MicroTracer
Eina de tracing per a sistemes basats en microcontroladors en el format de traces Paraver
clasqui/PEC-FIB
irncat/Dotfiles_Slaanesh
Slaanesh-themed Dotfiles for arch linux with i3-gaps
joanvyc/Cloud-HPC-Hackathon-2021
Cloud Hackathon for Arm-based HPC with AWS and Arm
mikicat/mogus-admin
MogusBot admin interface
NouTimbaler/Learning-OpenGL
This is my journey through learning OpenGL on my own.