Issues
- 1
Reading samples from byte arrays
#63 opened by ScriptTiger - 4
Audio time-scale/pitch modification
#56 opened by charneykaye - 2
Is the PortAudio playback binding unstable?
#20 opened by charneykaye - 2
Add playback binding for go-ALSA
#21 opened by charneykaye - 2
"Get More Fires" Callback function in API
#36 opened by charneykaye - 2
SetFire() blocks process.
#38 opened by charneykaye - 2
Removing go-mix from awesome-go
#62 opened by spekary - 5
Proposal: let the client specify an `io.Writer` instead of assuming `os.Stdout`
#55 opened by allonhadaya - 1
- 0
- 0
- 0
- 0
- 0
Deprecate hardware playback functionality for an agnostic next-bytes-provider function
#54 opened by charneykaye - 0
Optimize management of "active" Fires
#11 opened by charneykaye - 0
- 0
Moarr tests!!
#19 opened by charneykaye - 0
Write tests to ensure respect for implicit panning of source channels, e.g. 2 channels = stereo L/R
#25 opened by charneykaye - 0
- 0
Concurrent processor usage for mixing
#53 opened by charneykaye - 0
- 0
Choose mixing algorithm
#47 opened by charneykaye - 0
- 0
Rename to Ontomix
#34 opened by charneykaye - 1
- 0
Mix cycle duration is configurable
#31 opened by charneykaye - 2
go-wav fails to load some files
#23 opened by charneykaye - 1
- 0
- 0
- 0
- 0
- 0
Modularize the audio interface bindings (and choose between go-sdl2, portaudio, etc.)
#16 opened by charneykaye - 0
Go native WAV File I/O
#15 opened by charneykaye - 0
Use sync.Mutex for singular map[..]
#13 opened by charneykaye - 0
Playback chews ever-increasing CPU %
#10 opened by charneykaye - 0
*Fire.IsPlaying() bool
#9 opened by charneykaye - 0
Mixing Algorithm with on the fly Loudness Normalization by Logarithmic Dynamic Range Compression
#1 opened by charneykaye - 0
- 0
- 0
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