go3k's Stars
CompSciLauren/awesome-git-hooks
:anchor: A curated list of awesome git hooks
keijiro/TimelineParticleControl
An example of controlling particle system from timeline.
hoochanlon/hamulete
🏔️国立**大学、新加坡国立大学、早稻田大学、东京大学,**研究院(**)以及**重点高校及科研机构,社科、经济、数学、博弈论、哲学、系统工程类学术论文等知识库。
youfou/wxpy
微信机器人 / 可能是最优雅的微信个人号 API ✨✨
google/eng-practices
Google's Engineering Practices documentation
microsoft/PowerToys
Windows system utilities to maximize productivity
dbrizov/NaughtyCharacter
Third Person Controller for Unity
jakubjafra/stellaris-map-generation
Extracts geopolitical data from Stellaris save game files
sromku/polygon-contains-point
Point in polygon - Check if the point inside the polygon
TouchScript/TouchScript
Complete multi-touch solution for Unity: iOS, Android, Windows, TUIO.
Tencent/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
tinyantstudio/EnhancedScrollView
Cool 3d scoll view for Unity(NGUI 3D UGUI support)
GameBuildingBlocks/PerfAssist
Various performance-related components for Unity development.
IronWarrior/UnityGrassGeometryShader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
jinglikeblue/Zero
Zero是Unity中的游戏开发框架,为游戏开发核心问题提供轻量高效的解决方案
jackfrued/Python-100-Days
Python - 100天从新手到大师
marijnz/unity-autocomplete-search-field
Search field with Autocomplete, a simple Unity Editor UI component.
WorldOfZero/UnityVisualizations
Collection of shaders and visual effects created for Unity 3D.
Shrimpey/UltimateOutline
The easiest way to achieve outlines in unity.
netri/Neitri-Unity-Shaders
Collection of shaders for Unity3D and VRChat
formulahendry/955.WLB
955 不加班的公司名单 - 工作 955,work–life balance (工作与生活的平衡)
996icu/996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
ArturoNereu/ECS_101
This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games in Unity.
ellisonleao/magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
chenjd/UnitySpecialEffectWithDepth
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
FreyaHolmer/ShaderForge
A Shader Editor for Unity
selfteaching/the-craft-of-selfteaching
One has no future if one couldn't teach themself.
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
davidpol/SurvivalShooterECS
A port of Unity's official Survival Shooter tutorial to the Entity Component System.
JakubSzark/unity-water-shader
A surface water shader for Unity