Pinned Repositories
a-p-prog
8-bit PIC programmer built around AVR/Arduino platform. Just because I can.
ATtiny-Tetris-Gold
ATtiny Tetris Multi Button with music, additional sounds and improvements.
Bashforth
A Forth interpreter, entirely written as bash script. But by now is yoda (https://github.com/Bushmills/yoda) the better bashforth.
convoy-bomb
Convoy Bomb (1983) is a game originally for ZX81 in ZX FORTH, but now in GForth using VT100 with Unicode
Cosmic-Conquest-1982
(Historic) Resurrecting one of the first real time strategy (RTS) games from 1982. Written in Forth. (many things to change)
demo
Demonstration programs
Forth-Applications
A collection of applications and small programs written in various Forths
goblinrieur
Config files for my GitHub profile.
Orbion_3D_Space_Mouse
3D Space Mouse DIY easy to build at home
scopetrex
SCOPETREX vector gaming on your oscilloscope! - save
goblinrieur's Repositories
goblinrieur/Cosmic-Conquest-1982
(Historic) Resurrecting one of the first real time strategy (RTS) games from 1982. Written in Forth. (many things to change)
goblinrieur/Forth-Applications
A collection of applications and small programs written in various Forths
goblinrieur/a-p-prog
8-bit PIC programmer built around AVR/Arduino platform. Just because I can.
goblinrieur/Bashforth
A Forth interpreter, entirely written as bash script. But by now is yoda (https://github.com/Bushmills/yoda) the better bashforth.
goblinrieur/goblinrieur
Config files for my GitHub profile.
goblinrieur/ATtiny-Tetris-Gold
ATtiny Tetris Multi Button with music, additional sounds and improvements.
goblinrieur/convoy-bomb
Convoy Bomb (1983) is a game originally for ZX81 in ZX FORTH, but now in GForth using VT100 with Unicode
goblinrieur/demo
Demonstration programs
goblinrieur/Orbion_3D_Space_Mouse
3D Space Mouse DIY easy to build at home
goblinrieur/scopetrex
SCOPETREX vector gaming on your oscilloscope! - save
goblinrieur/WSKS
goblinrieur/semigraphics
Functions for semigraphics similar to ABC80 (setdot, clrdot, dot), TRS-80, TeleText, Text-TV, & Viewdata using 3x2 blocks, and ZX81 (plot, unplot) using 2x2 blocks.