/TTOAGN-world-system

The world system design for The Tales of a Gutsy Ninja, a brand new and upcoming super ambitious 'certain manga/anime' inspired Unity 3D Project.

Primary LanguageC#

TTOAGN-world-system

The world system design for The Tales of a Gutsy Ninja, a brand new and upcoming super ambitious 'certain manga/anime' inspired Unity 3D Project.

Disclaimer:

I decided to test stuff in Python and later redo the whole logic in C# or try a cross-compiler onto my new PC whichever works better. So, yeah. there's that. Ill keep you posted on how stuff works and stuff. Edit: Python's too easy and absolutely unportable. Well, guess it's C# all the way.

Goals:

  • - Day and Night System - Done!
  • - Aging system - Future plan when using actual Models
  • - Character generation (True Random, hopefully)
  • - Voice filter for each character
  • - Character interactions
  • - Overlooking administration system
  • - Region balancing
  • - Random event spawning
To Be Continued