The most minor problem ever: F3 to "pop up"
Dangomation opened this issue · 1 comments
Dangomation commented
Not a big issue of course just a bit annoying that's all:
Having the key detection exclusively when the key is reported is annoying when you can "flicker" the Debug Menu Performance screen by holding the key.
What I replaced it with is of course a super simple solution I've done up myself.
Change to some sort of "just pressed" please. Thanks!
Calinou commented
The current version has already fixed this:
In all Godot versions, event.is_action_pressed()
should already take care of ignoring echo events (key repeats when held down). I've never needed Input.is_action_just_pressed()
in _event()
for this reason (it's useful in _process()
/_physics_process()
though).