godot-extended-libraries/godot-debug-menu
Display in-game FPS/performance/hardware metrics in a Godot 4.x project
GDScriptMIT
Issues
- 6
Option to resize the overlay.
#27 opened by domdfcoding - 1
README.md shows incorrect enum
#32 opened by ZenithStar - 1
FPS doesnt update properly when scenetree is paused, thefore artificialy lowering the displayed fps
#29 opened by emanvidmaker - 2
- 1
Game frezes when call get_tree().quit()
#22 opened by caioalcn - 2
Godot (4.3 beta 1): multi-threaded rendering; debug menu (1.2) reports different fps than godots inbuilt monitor.
#26 opened by LeeWannacott - 1
Module branch
#25 opened by scriptsengineer - 2
Can't render the menu in a SubViewport
#24 opened by synalice - 3
- 1
- 2
Calling "DebugMenu.style" returns "Invalid get index 'style' (on base: 'CanvasLayer')"
#20 opened by Arnklit - 2
Specify input action in Project Settings
#19 opened by klootas - 1
- 0
Default visibility in project settings.
#18 opened by LucasArusiewicz - 7
Errors in Godot 4.1-stable-mono
#11 opened by claychinasky - 3
- 0
Release automation?
#13 opened by maddawik - 5
- 3
With latest godot getting 4.1 a lot of "This function in this node can only be accessed from either the main thread or a thread group"
#4 opened by Ughuuu - 1
Implement memory monitoring.
#8 opened by Kabir404 - 4
- 1
- 3
debug menu showing twice
#3 opened by leleleSDX