Pinned issues
Issues
- 1
NixOs Development Environment
#1068 opened by jaoleal - 3
Outdated links in error message
#1059 opened by Bogay - 2
Vector4i doesn't implement "into Variant"
#1058 opened by GsLogiMaker - 1
Rust Analyzer breaks without "one-class-one-file" feature. Enable "one-class-one-file" by default.
#1053 opened by TCROC - 1
Godot-rust is hard depending on fragile parts of the Godot API and panicking if anything changes.
#1054 opened by lyuma - 4
- 6
Investigate no_std, improve core / std consistency
#1028 opened by chitoyuu - 1
Outdated GDNative API: `determinant` method in Transform2D is not implemented
#1048 opened by necrashter - 0
`Ref::upcast` should not require `SafeAsRaw`
#1040 opened by chitoyuu - 4
Simplify the `InitHandle` API
#1036 opened by chitoyuu - 2
Allow TInstance<Self> to be used instead of decoupled pairs in the export macro
#974 opened by chitoyuu - 4
Export functions from rust to gdscript
#1032 opened by eec36 - 0
Trait-based entry point definition
#985 opened by chitoyuu - 0
`gdnative-core` reports versions mismatches even with `custom-godot` enabled
#1023 opened by chitoyuu - 0
Support custom versions of GDNative headers
#1025 opened by chitoyuu - 2
Property Hint don't work properly using godot-rust v0.11.2 with Godot 3.5.1
#1010 opened by quasardtm - 4
"This godot-rust version is only compatible with Godot 3.4.x; detected version 3.5.1-stable (official)."
#1019 opened by KonyD - 1
Multi-threading on web
#1022 opened by necrashter - 0
Add #[non_exhaustive] attributes where applicable
#987 opened by chitoyuu - 0
- 1
Debug builds don't work on web
#1021 opened by necrashter - 0
Missing `GodotString` methods
#992 opened by chitoyuu - 10
- 4
- 0
Release v0.11.1
#986 opened by chitoyuu - 0
RPC mode for properties
#995 opened by chitoyuu - 1
The method is not present on the inferred type (but may be present on a subtype).
#1003 opened by tropical32 - 1
- 0
PR #886 broke optional argument error reporting
#967 opened by chitoyuu - 3
- 0
Unify string parameters across all builders
#996 opened by chitoyuu - 2
- 2
- 3
Impl `PartialEq` for `Dictionary` and `VariantArray`
#990 opened by chitoyuu - 3
Simplify `Varargs` API
#988 opened by chitoyuu - 1
- 0
Add a free-floating constructor for `Null<T>`
#997 opened by chitoyuu - 1
Avoid partial repeats of the generated enum names
#991 opened by chitoyuu - 1
- 5
- 6
- 3
How do I create an iOS app
#972 opened by juliettebee - 2
Build fails for Android on Apple silicon
#981 opened by jeyum2 - 0
`ToVariant`/`FromVariant` feature tracker
#958 opened by Bromeon - 1
Error in Vector2::rotated(f32)
#951 opened by carmel4a - 7
Locating the android ndk path
#950 opened by macalimlim - 5
expected named lifetime parameter error
#949 opened by Sam2much96 - 0
`Rect2.intersects` implementation wrong
#947 opened by Shou - 2
Nix build docs out of date
#945 opened by Shou - 2
Godot 3.5 feature stopped working
#946 opened by 0xhiro