This project adds TypeScript/JavaScript Support for Godot 4.x by leveraging the high-performance capabilities of V8 to bring the delightful development experience of TypeScript into Godot. Meanwhile, it also supports switching to QuickJS as an alternative runtime.
Note
The core functionality is implemented and essentially usable but still under testing.
- Godot ScriptLanguage integration
- Debug with Chrome devtools when using V8
- REPL in Editor
- Hot-reloading
- QuickJS as an alternative runtime (experimental, testing)
- Asynchronous module loading (
import
function) - Sandboxed scripting (not multi-threading)
- Worker threads
Before initiating, make sure to select the JavaScript runtime you prefer between v8
and QuickJS
:
v8
is proven to be one of the most powerful and high-performance JavaScript runtimesQuickJS
is a remarkable and lightweight option
v8
is used as the default JavaScript runtime. Follow the instructions below to set it up:
STEP 1: Download or clone the repo into the modules
directory of your Godot engine source:
cd YourGodotEngineSource/modules
git clone https://github.com/ialex32x/GodotJS.git
STEP 2: Put v8
headers and libraries into GodotJS
, or directly download the prebuilt v8
from GodotJS-Dependencies:
# download the archive of prebuilt v8
curl https://github.com/ialex32x/GodotJS-Dependencies/releases/download/v8_r11/v8_r11.zip --output your/download/path/v8.zip
# extract the zip file into your `GodotJS` directory,
# NOTE: no white space after the switch `-o`
7z x -o"YourGodotEngineSource/modules/GodotJS" your/download/path/v8.zip
Note
Don't forget to put the headers/libraries of v8
into the same directory structure used in prebuilt v8
if you decide to compile it by yourself.
The module directroy structure looks like this:
┗━ godot
┗━ modules
┣━ ...
┣━ gltf
┣━ GodotJS
┃ ┣━ bridge-quickjs
┃ ┣━ bridge-v8
┃ ┣━ ...
┃ ┣━ lws
┃ ┗━ v8
┃ ┣━ include
┃ ┣━ linux.x86_64.release
┃ ┣━ macos.arm64.release
┃ ┣━ windows_x86_64_release
┃ ┗━ ...
┣━ gridmap
┣━ ...
The currently used version of v8
is 12.4.254.20
.
STEP 3: Compile and launch Godot Editor
. Then, install TypeScript/JavaScript presets into a Godot project.
Note
Since the prebuilt v8
library is built with the windows-latest
github runner which uses VS2022, encountering Unresolved external symbol
errors during linkage with v8_monolith.lib
or libucrt.lib
may be addressed by updating to the latest version of the MSVC v143
toolchain, Windows Universal CRT SDK
and Visual Studio 2022
itself. See GodotJS-Dependencies README for the version of MSVC C++ Compiler used in different prebuilt library packages.
A prebuilt version of Godot Editor
can be downloaded from GodotJS-Build.
Because the GodotJS-Build workflow is currently run manually, it may not be built from the latest commit of GodotJS
.
Note
QuickJS support may not be stable enough to use.
To enable QuickJS
, please run scons with the parameter use_quickjs=yes
.
# An example on Windows:
scons vsproj=yes dev_build=yes p=windows use_quickjs=yes
For more information on how to use GodotJS
in a project, check out GodotJSExample for examples written in typescript.
And, don't forget to run npm install
and npx tsc
before opening the example project.
- GodotJSExample: An example godot project for demonstrating how to use GodotJS
- GodotJS-Build: Github workflows for building Godot Editor with GodotJS support
- GodotJS-Dependencies: Github workflows for building dependencies of GodotJS (v8, lws)
v8.impl | quickjs.impl | quickjs.impl (quickjs-ng) | web.impl | |
---|---|---|---|---|
Windows:x86_64 | ✅ | ✅ | 🟡 (incomplete) | ❌ |
Windows:arm64 | 🟡 (incomplete) | 🟡 (incomplete) | 🟡 (incomplete) | ❌ |
MacOS:x86_64 | ✅ (not tested) | ✅ (not tested) | 🟡 (incomplete) | ❌ |
MacOS:arm64 | ✅ | ✅ | 🟡 (incomplete) | ❌ |
Linux:x86_64 | ✅ (not tested) | ✅ (not tested) | 🟡 (incomplete) | ❌ |
Linux:arm64 | 🟡 (incomplete) | 🟡 (incomplete) | 🟡 (incomplete) | ❌ |
Android:x86_64 | ✅ (not tested) | ✅ (not tested) | 🟡 (incomplete) | ❌ |
Android:arm64 | ✅ | ✅ (not tested) | 🟡 (incomplete) | ❌ |
iOS:x86_64 | ✅ (not tested) | ✅ (not tested) | 🟡 (incomplete) | ❌ |
iOS:arm64 | ✅ (not tested) | ✅ (not tested) | 🟡 (incomplete) | ❌ |
Web | ❌ | 🟡 (incomplete) | 🟡 (incomplete) | 🟡 (incomplete) |
Android: tested on ndk_platform=android-24
Currently, except for the web, 32-bit platforms are not considered to support.