gokhandurgun's Stars
grpc/grpc
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
mxgmn/MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
ThusSpokeNomad/GameNetworkingResources
A Curated List of Multiplayer Game Network Programming Resources
Unity-Technologies/EntityComponentSystemSamples
Facepunch/Facepunch.Steamworks
Another fucking c# Steamworks implementation
FreyaHolmer/Mathfs
Expanded Math Functionality for Unity
mob-sakai/SoftMaskForUGUI
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
marijnz/unity-toolbar-extender
Extend the Unity Toolbar with your own Editor UI code.
Arvtesh/UnityFx.Outline
Screen-space outlines for Unity3d.
mhgolkar/Arrow
Game Narrative Design Tool
Ayfel/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
elringus/grass-bending
A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect
readyplayerme/animation-library
Ready Player Me Animation Library
ptrefall/fluid-hierarchical-task-network
A simple HTN planner based around the principles of the Builder pattern.
dmitry-ivashenko/StatefulUI
Stateful UI - A library for structured state-based UI development in Unity
selfsame/unity-wave-function-collapse
lantertronics/CS-ECE4795-GPU-Prog-for-Video-Games
Supplemental material for CS/ECE 4795, GPU Programming for Video Games (Georgia Tech class)