/pcd-actors

A system that implements the actor model.

Primary LanguageJavaMIT LicenseMIT

pcd-actors

A mock system that abstract a simplified implementation of the actor model. The system has to be considered as a mock because the main components are intentionally left abstract.

The main abstract types of the system are the following:

  • Actor: this type represents an actor, which can receive a message and react accordingly
  • Message: the message actors can send each others. A message should contain a reference to the sender actor
  • ActorRef: a reference to an instance of an actor. Using this abstraction it is possible to treat in the same way local actors and actors that execute remotely
  • ActorSystem: an actor system provides the utilities to create new instances of actors and to locate them

The system was intended as a mock to realize the project of the Java course I run in the bachelor-level informatics curriculum at the University of Padova (please, refer to Programmazione Concorrente e Distribuita, in italian).

Logical architecture

All together they build the software architecture that in the figure below.

Class diagram of the logical architecture of the pcd-actor system

In blue are colored the interfaces of the system. in order to let the system properly working, every interface MUST have at least a concrete implementation. In green are colored the type that have to be implemented / extended / completed.

It follows a brief description of each of the main logical types of pcd-actors.

Actor

An actor belonging to the type Actor holds the "interface" of the actor. The interface of an actor is identified by the message it can respond to. The actor interface is fully defined by the method

void receive(T message) 

Messages received by an actor are not immediately processed. They must be placed inside a dedicated queue, called mail box. Messages inside mail box have to be processed asynchronously, which means that the processing of a message has not to block the receiving loop of other messages by the actor.

The implementation of the actor must optimize the use of synchronized threads to satisfy the above requirements.

An actor has an actor reference (see the below type ActorRef) to itself and to the sender of the current processed message.

Unknown messages

In the simple implementation requested by pcd-actors, if an actor does not know how to respond to a particular message type, an UnsupportedMessageException is thrown. This is not the standard behaviour of an actor model. In a full implementation of an actor model it should be a responsibility of the user to decide which action to take with respect to an unknown message.

Moreover, the policy that let us thrown an exception in response to an unknown message is possible because in pcd-actors an actor cannot change its interface through time. Actually, throwing an exception will stop the actor, making useless any possible change of interface.

ActorRef

A reference to an actor (formally an ActorRef) is an abstraction of the model used to address actors. There are two different modes to address actors:

  • Local mode: the actor is running in the local machine
  • Remote mode: the actor may be running in a remote machine

Using this abstraction a remote actor can be used as a local actor, simplify the model of processing. (WARNING: This feature is not requested anymore)

Once an instance of ActorRef was obtained, it is possible to send a messages to the corresponding actor using the following method:

void send(T message, ActorRef to);

To do the magic, it is necessary to use the instance of ActorSystem described below. Messages can be sent only among actors. No other type can send a message to an actor.

Actor reference for testing purpose

For testing purpose, it is necessary to give the possibility to retrieve the Actor associated to a reference. For this reason, among the test types it's present the class TestActorRef. This class is a decorator of the ActorRef type, that adds a single method:

protected abstract Actor<T> getUnderlyingActor(ActorSystem system);

Using this method it is possible to retrieve the corresponding Actor. The above method must be implemented.

Message

A Message is the piece of information that actor send among each others. Each message should be logically divided into three parts:

  • A tag, which represents the operation requested by the message
  • A target, which represents the address of the actor receiving the message
  • A payload, which may represent the data that have to be sent with the message

Graphical representation of the structure of a message

Actor system

The actor system (ActorSystem) has the responsibility to maintain reference to each actor created. Using the actor system should be the only way to build a new instance of an actor. The factory methods exposed by the ActorSystem type are:

ActorRef<? extends Message> actorOf(Class<Actor<?>> actor);
ActorRef<? extends Message> actorOf(Class<Actor<?>> actor, ActorMode mode);

The former lets to build a local instance of an actor of the given type. The latter lets to decide if a local instance or a remote instance has to be built.

The actor system maintain the relationship between each actor and its reference, using a map. The map is indexed by ActorRef and it is located inside the AbsActorSystem type. Accesses to the map have to be properly synchronized.

The actor system has also the responsibility to stop an actor and to stop the entire system, using the following methods:

void stop();
void stop(ActorRef<?> actor);

Stopping an actor means that it cannot receive any message after the stopping operation. This operation must be accomplished gracefully, which means that an actor has to process the messages that are already present in the mailbox before stopping.

Trying to do any operation on a stopped actor must rise an NoSuchActorException. An actually stopped actor should be eligible for garbage collection by the JVM an no thread should be associated to it anymore.

The stop method stops all the actors that are active in the actor system. Every actor has to be stopped gracefully, as stated in above sentences.

Singleton view of the actor system

The actor system MUST have a single active instance. This instance have to be necessarily initialized in the main method of the program.

In order to implement correctly the remote system, this instance have to be serializable. The best way to achieve this functionality is to use a dependence injection framework, such as Google Guice, Spring or CDI. However, the use of an DI framework is far beyond the scopes of this little project.

So, the above property must be fulfilled using other techniques, that do not use explicitly any form of design pattern Singleton

Type's interactions

This section shows how the above types interact with each other to fulfill the relative functionality.

Actor creation

To create a new actor, ask the actor system to do the dirty job.

Actor creation

So, first of all, a client must obtain a reference to the actor system. Using this reference, it asks the system to create an new instance of an actor. The result of this request is the actor reference to the actor.

Message sending

Once a client have obtained the references to two actors it can ask the first to send a message to the second. Clearly, to obtain the real instance of an actor (not its actor reference) the actor system must be queried.

Message sending

Clearly, the ActorRef cannot be directly responsible of the receive method call on an Actor. The responsibility of an ActorRef is managing to let a Message to be put inside the Actor's mailbox.

Most of time, the client will be an actor itself, that ask to the self reference to send a message to another actor.

Building

The pcd-actors project is configured as a Maven project. In detail, it was generated using the following command line:

mvn archetype:generate -DarchetypeGroupId=it.unipd.math.pcd.actors -DarchetypeArtifactId=pcd-actors -DarchetypeVersion=1.0-SNAPSHOT

The folder tree generate is the following:

project
|-- pom.xml
`-- src
    |-- main
    |   `-- java
    |       `-- App.java
    `-- test
        `-- java
            `-- AppTest.java

As usual, put the source files under the folder called scr/main/java; Put the test files (unit / integration) under the folder scr/test/java.

To build the actor system library use the following command

$ mvn package

The output library will be created by Maven inside the folder target, with name pcd-actors.jar.

To run the tests use the command

$ mvn test

The output of the console will tell you if the build and the test processes have finished correctly.

Testing

Testing of each entity is done with JUnit 4. As pcd-actors is a Maven project, tests are located in the scr/test/java folder. Integration tests will be added in the next weeks. These tests aim to verify that the whole system satisfies above requirements.

You're free (which means that you're expected) to add your own tests to your implementation of the actor system.

Create an instance of ActorSystem

Tests need to create an instance of a concrete class that implements ActorSystem. Using the current architecture of pcd-actors, it is not possible to know which is the concrete class a priori. One solution to instantiate an object of a concrete implementation of ActorSystem is using reflection mechanism.

In detail, the class ActorSystemFactory scans the classpath searching for all subtypes of class AbsActorSystem. Through the method buildActorSystem it builds an instance of the first class found.

ActorSystemFactory.buildActorSystem()

To accomplish this need an external library is used. Such library is org.reflections. The library is added as dependency to the project only during testing process. Then, it cannot be used main code.

<dependency>
    <groupId>org.reflections</groupId>
    <artifactId>reflections</artifactId>
    <version>0.9.10</version>
    <scope>test</scope>
</dependency>

F.A.Q.

Q: The meta framework contains four interfaces and two abstract classes. What should I have to implement?

If you think about the testing process, you will sure understand that tests cannot be run on types that do not exist in the original process. Then, you're not expected to implement the Message interface, nor to give a concrete implementation of AbsActor.

Q: Implementations should create abstract or concrete type?

It depends: a user of pcd-actors has not to give an implementation of ActorSystem, then it is up to you to give a full implementation of this type. Also ActorRef needs at least two implementation: one that refers to local actors, and one that refers to remote actors.

Q: We have to implement some synchronized data structures. Actor and ActorSystem have to be implemented has thread their own?

No, they don't. These two types probably generates many threads to accomplish to their scope, but they are not intended to be thread on their own.

Q: ActorSystem is a Singleton?

In an idyllic and perfect world we would used a dependency injection framework, to guarantee that ActorSystem will be instantiated only once. Unfortunately, we can't use such frameworks, due to their complexity. You can't implement ActorSystem as a Singleton neither. Then, you have to be sure that every object that has to use an instance of ActorSystem will use the same one.

Q: Can a user of pcd-actors extend ActorSystem?

No, she definitely can not

Q: How will ActorRef interact with the rest of the system? Which is its role?

ActorRef decouples the implementation of an actor from the way it is invoked by another actor. Then, there will be at least two implementation of this type: one that refers to local actors, and one that refers to remote actors. Its interaction with the rest of system is summarized in the following sequence diagram:

Message sending

Q: The logical view that was given of the Message type is equal to its physical view (a.k.a. implementation), isn't it?

No, the logical view was given to describe the generic actor model. In pcd-actors Messages are completely free of implementation, from a library point of view.

Q: How does an Actor instance acquire the reference to the sender ActorRef

You don't have to use the Message to implement this feature.

Q: A user of pcd-actors can use only the methods of the interfaces that are defined in the meta-framework, can't she?

Definitely yes. You can add which ever method you desire, but these will not be tested and valuated.

Q: Why can we send only messages of type Message to actors?

This is a simplification. This way, we can define a custom protocol of communication among actors that is the same in all the implementations of the library and relies on the object oriented principles.

Q: If the meta-framework gives only the abstract class AbsActorSystem, how the hell will the tests to use the library?

This is a good question. I think I will use some reflection to discover which of your classes extends AbsActorSystem.

Q: Do we have to implement the receive method of the type Actor for the project?

No, you don't. That is the hook that a user of pcd-actors have to implement to use the library.

Q: A client that intends to use both local and remote actors might interacts with them in the same way, doesn't she?

Local and remote actors have to expose the same interface to a client.

Q: How can I guess when the actor have to process the next message?

This is the focal point of the project and I can't tell you how to implement this feature ;)

Q: Can a Message contain some logic or is it a simple placeholder that tells an actor what to do?

As previously stated a Message must not have any implementation. Refer to Akka/Java: Handling multiple message types inside a custom actor? on Stackoverflow to understand why.

Q: An Actor is an immutable object? Can an Actor change its interface?

An actor can change it's interface in the original actor model. In pcd-actors we can operate a simplification and we don't allow an actor to change its interface during time. An actor has an internal state that changes during time. So it cannot be consider as an immutable object.

Q: An actor that sends a message to another actor have to receive back an ack/nack message, doesn't she?

Nope. We do not want to implement any predefined protocol of communication between actors. It will be up to the end-user to define a protocol such that.

Q: Can we use some external framework to implement the meta-framework, such as Spring?

I prefer that you don't add any additional framework to the original project. The only framework you can use is Mockito during unit test process

Q: Can we use external tools to check the style of the code we will produce?

Yes, you can (and you should do too).

Q: Can we add some methods to the given classes?

Yes, sure. You can add whatever method you think it could help. But, be aware: Do not modify the public interface of these types because unit tests cannot rely on your custom interface.

Q: Should an ActorRef call directly the method receive of the corresponding Actor?

Using the current architecture it is not possible. First of all, a Message has to be put into the Actor's mailbox. Then the Message becomes eligible for elaboration.

License

The MIT License (MIT)

Copyright (c) 2015 Riccardo Cardin

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.