Version 3.4.3
A voxel-based modeling application built using Babylon.js engine
Optimized for maximum performance and minimum dependencies
Project
- New Project
- Save and Load Project (readable format)
- Import OBJ (voxelize imported meshes) [beta]
- Export GLB (grid texture included)
- Quick Save and Restore (local storage)
- Memory Steps (record 10 steps)
- Load HDRI (lighting and background)
- Create Grid and Plane
- Optimize Scene
- Debug Mode (babylon.js debug layer)
Voxel Tools
- Add (+symmetry)
- Remove (+symmetry)
- Transform (+symmetry)
- Hide Voxels
- Hide Voxels By Color
- Freeze Visibility (delete hidden voxels)
- Normalize Position
Color Tools
- Dynamic Color Palette (created on the fly)
- Paint Color (+symmetry)
- Pick Color
- Fill By Color
Views
- Fullscreen
- Minimal Interface (zen mode)
- Fit Camera
- Auto Rotate Scene
- Set Light Angle
- Show Cube Axis (viewcube)
- Show Symmetry Axis Plane
- Show FPS and number of voxels/vertices
- High Quality Render Mode (not mobile friendly)
Supported Platforms
- Electron (+keyboard shortcuts)
- Google Chrome (+keyboard shortcuts)
- Google Chrome for mobile devices
* Tablet recommended for best experience, add Live page to the home screen to create the app
Shortcuts
Key | Action |
---|---|
Left Click | Rotate Camera |
Right Click | Move Camera |
SPACE | Toggle Menu |
W | Add |
A | Transform |
S | Free Camera |
D | Remove |
Q | Paint Color |
I | Fill Color |
P | Pick Color |
H | Hide Voxels |
J | Hide Voxels By Color |
C | Fit Camera |
F | Toggle Fullscreen |
` | Toggle Minimal Interface (Zen Mode) |
F5 | Reload Window |
CTRL+Z | Undo (previous memory) |
CTRL+X | Redo (next memory) |
v1: actual mesh instances -> performance failure
v2: hidden mesh instances, build the mesh by CSG boolean -> performance failure on events
v3: voxel is just a position and color, build the mesh by SPS particles -> highest performance
- There is no actual cube primitives, our model is a triangle-mesh generated by SPS particles.
- Taking advantage of fire-and-forget events in the scheduled tasks, faster but limited controls.
Code released under the MIT license.