Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.
Note: Be sure to use git clone --recursive https://github.com/blawar/ooot.git
when cloning the repo for the submodules.
Discord: https://discord.com/invite/8tktBEhbZm
The current main contributers of this project are blawar and DaMarkov
Python 3.10 Add to path during the install
Git Choose x64 Build and Use the git bash to clone the repo and to run setup.py
Visual Studio Community 2022 During setup click C++ development
Visual Studio 2019+ is the only currently supported build environment, and only the 32-bit X86/WIN32 build
You must use the ZAPD that is included with this repository, and not the main branch as it is modified.
If you are using the EUR PAL 1.0 retail rom,
make Sure baserom_original.z64 or baserom_original.n64 is inside \ooot\roms\PAL_1.0\ If it's not the correct "hash_md5": ["c02c1d79679f7ceb9a3bde55fff8aa13"] it won't extract the assets and continue.
Open Git Bash Type git clone --recursive https://github.com/blawar/ooot.git
let it run.
After it's done type cd ooot and if you have the rom placed in the location above
Run this command next to extract the assets from the rom (baserom_original.z64 must exist in the directory)
setup.py -b PAL_1.0
If you are using the EUR Master Quest Debug rom.
make Sure baserom_original.z64 or baserom_original.n64 is inside \ooot\roms\EUR_MQD\ If it's not the correct "hash_md5": ["f0b7f35375f9cc8ca1b2d59d78e35405", "8ca71e87de4ce5e9f6ec916202a623e9", "f751d1a097764e2337b1ac9ba1e27699"], it won't extract the assets and continue.
Open Git Bash Type git clone --recursive https://github.com/blawar/ooot.git
let it run.
After it's done type cd ooot and if you have the rom placed in the location above
Run this command next to extract the assets from the rom (baserom_original.z64 must exist in the directory)
setup.py -b EUR_MQD
Open OOT.sln, you will find this in \ooot\vs make sure Debug - Win32 or Release - Win32 is selected, then hit build.
Once the build completes, press F5 to start it if you are testing code but if you are compiling to play right click oot on the side and click build.
Not currently supported, however a makefile and porting of GLideN64 would allow this and a PR is welcome.
Not currently supported, however a makefile and porting of GLideN64 would allow this and a PR is welcome.
All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started. The best contribution that can be made, is playing the game and reporting bugs by opening a github issue on this repository. Code contributions, as well as porting changes from the upstream repo are greatly appreciated.
Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.
Only commits after Dec 27, 2021 a862411 are covered under this GPL v2 license, as the original upstream repo unfortunately did not have a license and can not be relicensed retroactively.
This software is licensed under the terms of the GPLv2, with exemptions noted below:
Nintendo is exempt from GPLv2 licensing and may (at its option) instead license any source code authored for this project under the MIT license.
Ship of Harkinian is exempt from GPLv2 for the ZAPD XML files and the below commit hashes and may instead license those files/changes under the MIT license as long as they properly credit the contributors of those files in their primary readme.