Pinned Repositories
6502_65C02_functional_tests
Tests for all valid opcodes of the 6502 and 65C02 processor
AppleCFLite
CoreFoundation
AR.js
Efficient Augmented Reality for the Web using ARToolKit - 60fps on mobile!
Arduino-Atmel-sPWM
Implementation of an sPWM signal
BSDGames
Text based games from Debian - bsdgames package.
cpp.react
C++React: A reactive programming library for C++11.
SHRotation
Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)
SHTest
Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)
TimeOfDaySystemFree
With this package you can create Basic Day/Night cycle, also it includes a system of curves and gradients to control the parameters of the lighting, sky, moon, stars, fog, etc.
gomez-addams's Repositories
gomez-addams/SHRotation
Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)
gomez-addams/SHTest
Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)
gomez-addams/artoolkit-docs
Documentation files (.md) for ARToolKit
gomez-addams/BatchRenderer
gomez-addams/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
gomez-addams/HoloToolkit-Unity
This is effectively part of the existing HoloToolkit, but is the repo that will contain all Unity specific components.
gomez-addams/intel-tbb
Unofficial mirror of the Intel Threading Building Blocks for my personal projects.
gomez-addams/JUMP
Just Unity Multiplayer with Photon
gomez-addams/kode80SSR
An open source screen space reflections implementation for Unity3D 5.
gomez-addams/MarchingCubesOnGPU
An attempt at using compute shaders.
gomez-addams/monolithic-boost
The boost modular super-project has me stumped when it comes to integration with the Carthage package manager. This project is meant to fill the gap for now.
gomez-addams/MPU9250
MPU9250 Driver for Arduino
gomez-addams/ObjectPool
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
gomez-addams/PixelRenderUnity3D
PixelRender is a complete system for realtime rendering of 3D scenes as 2D pixel art in Unity3D.
gomez-addams/PolyMesh
Create 2D shapes in an instant with the PolyMesh editor! Right in Unity you can create polygons, add, split, extrude, and move around vertices to build the shape you want. If straight edges aren’t good enough, connect vertices with curves to get nice smooth shapes. Great for developing 2D games, quick prototyping, or even just creating odd-shaped colliders!
gomez-addams/RaymarchingInUnity
gomez-addams/RaymarchingOnUnity5
gomez-addams/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
gomez-addams/sht
Spherical Harmonic Tools
gomez-addams/the_lab_renderer
Valve’s VR renderer used in The Lab (Valve’s VR launch title for the HTC Vive).
gomez-addams/Turbulence-Library
Procedural noise on the GPU for Unity.
gomez-addams/UniRxExamples
UnIRxのサンプル集
gomez-addams/unity-gpu-particle-system
GPU Particle System for Unity (require DirectX environment)
gomez-addams/UnityAssimp
Use assimp importer on unity
gomez-addams/UnityEffects
A collection of free to use effects for Unity3D
gomez-addams/VoxelPerformance
High performance voxel landscape functions for Unity 5.3+ using compute and geometry shaders
gomez-addams/VRInteraction