/raytracing_in_rust

Implementation of raytracing in rust from Peter Shirley's Raytracing in weekend, Chapter-by-Chapter

Primary LanguageRust

raytracing_in_rust

Implementation of Raytracing in Rust from Peter Shirley's Raytracing in one weekend

Commits are done chapter by chapter Note: Chapter 10 isn't missing, it was typo in commit message Chapter 11 is Chapter 10, Chapter 11 is Chapter 12

Run it with cargo run --release > output.ppm command and .ppm image will be generated.

Final output(Width = 1200, Height = 800, Sampling = 10)(Took ~14 mins to render):