This is the official repository for Microsoft's implementation of the C++ Standard Library (also known as the STL), which ships as part of the MSVC toolset and the Visual Studio IDE.
If you're a programmer who just wants to use the STL, you don't need this repo. Simply install the Visual Studio IDE and select the "Desktop development with C++" workload.
If you want to participate in the STL's development, welcome! You can report issues, comment on pull requests, and learn about what we're working on. Soon, you'll be able to submit pull requests to fix bugs or add features (see below).
Finally, you can take our code and use it in other apps and libraries (according to the terms of our license, like everything else).
We're in the process of moving all of our work on the STL to GitHub. Current status:
-
Code: Done. Our source code is available under the Apache License v2.0 with LLVM Exception. (See LICENSE.txt and NOTICE.txt for more information.)
-
Build System: In progress. We're working on a CMake build system, which is currently capable of building one flavor of the STL (native desktop). We need to extend this to build all of the flavors required for the MSVC toolset (e.g. /clr, /clr:pure, OneCore, Spectre). Until that's done, we're keeping our legacy build system around in the
stl/msbuild
subdirectory. (We're keeping those files in this repo, even though they're unusable outside of Microsoft, because they need to be updated whenever source files are added/renamed/deleted. We'll delete the legacy machinery as soon as possible.) -
Tests: Coming soon. We rely on three test suites: devcrt, tr1, and libcxx. We need to replace our current test harness, which extensively uses Microsoft-internal machinery.
-
Continuous Integration: Coming soon. We need tests first.
-
Contribution Guidelines: Coming soon. Working on the STL's code involves following many rules. We have codebase conventions, Standard requirements, Microsoft-specific requirements, binary compatibility (ABI) requirements, and more. We're eager to begin accepting features and fixes from the community, but in addition to setting up a CI system, we need to write down all of the rules that are currently stored in our brains. (The ABI rules may be useful to other C++ libraries.) Until that's in place, pull request reviews will be delayed.
-
Issues: In progress. We're going to use GitHub issues to track all of the things that we need to work on. This includes C++20 features, LWG issues, conformance bugs, performance improvements, and other todos. There are approximately 200 active bugs in the STL's Microsoft-internal database; we need to manually replicate all of them to GitHub issues. Currently, the cxx20 tag and LWG tag are done; every remaining work item is tracked by a GitHub issue. The bug tag and enhancement tag remain to be populated.
-
Plans: In progress. We're writing up our Roadmap and Iteration Plans.
We're implementing the latest C++ Working Draft, currently N4830, which will eventually become the next C++
International Standard (which is sometimes referred to as C++2a, but we optimistically refer to it as C++20). The terms
Working Draft (WD) and Working Paper (WP) are interchangeable; we often informally refer to these drafts as "the
Standard" while being aware of the difference. (There are other relevant Standards; for example, supporting /std:c++14
and /std:c++17
involves understanding how the C++14 and C++17 Standards differ from the Working Paper, and we often
need to refer to the C Standard Library and ECMAScript regular expression specifications.)
Our primary goals are conformance, performance, usability, and compatibility.
-
Conformance: The Working Paper is a moving target; as features and LWG issue resolutions are added, we need to implement them. That can involve a lot of work, because the STL is required to behave in very specific ways and to handle users doing very unusual things.
-
Performance: The STL needs to be extremely fast at runtime; speed is one of C++'s core strengths, and most C++ programs use the STL extensively. As a result, we spend more time on optimization than most general-purpose libraries. (However, we're wary of changes that improve some scenarios at the expense of others, or changes that make code significantly more complicated and fragile. That is, there's a "complexity budget" that must be spent carefully.)
-
Usability: This includes parts of the programming experience like compiler throughput, diagnostic messages, and debugging checks. For example, we've extensively marked the STL with
[[nodiscard]]
attributes because this helps programmers avoid bugs. -
Compatibility: This includes binary compatibility and source compatibility. We're keeping VS 2019 binary-compatible with VS 2017 and VS 2015, which restricts what we can change in VS 2019 updates. (We've found that significant changes are possible even though other changes are impossible, which we'll be documenting in our Contribution Guidelines soon.) While there are a few exceptions to this rule (e.g. if a feature is added to the Working Paper, we implement it, and then the feature is significantly changed before the International Standard is finalized, we reserve the right to break binary compatibility because
/std:c++latest
offers an experimental preview of such features), binary compatibility generally overrides all other considerations, even conformance. Source compatibility refers to being able to successfully recompile user code without changes. We consider source compatibility to be important, but not all-important; breaking source compatibility can be an acceptable cost, if done for the right reasons in the right way (e.g. in a controlled manner with escape hatches).
There are things that we aren't interested in doing with this project, for various reasons (most importantly, we need to focus development effort on our goals). Some examples:
-
Non-goal: Porting to other platforms.
-
Non-goal: Adding non-Standard extensions.
-
Non-goal: Implementing Technical Specifications. (We're prioritizing features in the Working Paper. Occasionally, we might implement some or all of a TS, often when we're working on the specification itself.)
If you're proposing a feature to WG21 (the C++ Standardization Committee), you're welcome (and encouraged!) to use our code as a base for a proof-of-concept implementation. These non-goals simply mean that we're unable to consider pull requests for a proposed feature until it has been voted into a Working Paper. After that happens, we'll be delighted to review a production-ready pull request.
You can report STL bugs here, where they'll be directly reviewed by maintainers. You can also report STL bugs through Developer Community, or the VS IDE (Help > Send Feedback > Report a Problem...).
Please help us efficiently process bug reports by following these rules:
-
Only STL bugs should be reported here. If it's a bug in the compiler, CRT, or IDE, please report it through Developer Community or Report A Problem. If it's a bug in the Windows SDK, please report it through the Feedback Hub app. If you aren't sure, try to reduce your test case and see if you can eliminate the STL's involvement while still reproducing the bug.
-
You should be reasonably confident that you're looking at an actual implementation bug, instead of undefined behavior or surprising-yet-Standard behavior. Comparing against other implementations can help (but remember that implementations can differ while conforming to the Standard); try Godbolt's Compiler Explorer and Wandbox. If you still aren't sure, ask the nearest C++ expert.
-
You should prepare a self-contained command-line test case, ideally as small as possible. We need a source file, a command line, what happened (e.g. a compiler error, runtime misbehavior), and what you expected to happen. By "self-contained", we mean that your source file has to avoid including code that we don't have. Ideally, only CRT and STL headers should be included. If you have to include other MSVC libraries, or the Windows SDK, to trigger an STL bug, that's okay. But if you need parts of your own source code to trigger the STL bug, you need to extract that for us. (On Developer Community, we'll accept zipped IDE projects if you have no other way to reproduce a bug, but this is very time-consuming for us to reduce.)
-
A good title is helpful. We prefer "
<header_name>
: Short description of your issue". You don't usually need to mentionstd::
or C++. For example, "<type_traits>
:is_cute
should be true forenum class FluffyKittens
".
It's okay if you report an apparent STL bug that turns out to be a compiler bug, or surprising-yet-Standard behavior. Just try to follow these rules, so we can spend more time fixing bugs and implementing features.
The STL uses boost-math headers to provide P0226R1 Mathematical Special Functions. We recommend using vcpkg to acquire this dependency.
- Install Visual Studio 2019 16.3 or later.
- Invoke
git clone https://github.com/Microsoft/vcpkg
- Invoke
cd vcpkg
- Invoke
.\bootstrap-vcpkg.bat
- Assuming you are targeting x86 and x64, invoke
.\vcpkg.exe install boost-math:x86-windows boost-math:x64-windows
to install the boost-math dependency. Addboost-math:arm-windows boost-math:arm64-windows
to this to target ARM and ARM64. - Run
.\vcpkg.exe integrate install
which tells Visual Studio which vcpkg instance you wish to use. If you have never done this before, you may be prompted to elevate. - Open Visual Studio 2019 16.3 or later, and choose the "Clone or check out code" option. Enter the URI to this
repository, typically
https://github.com/Microsoft/STL
- Choose the architecture you wish to build in the IDE, and build as you would any other project. All necessary CMake
settings are set by
CMakeSettings.json
andvcpkg integrate
These instructions assume you're targeting x64-windows
; you can change this constant below to target other
architectures.
- Install CMake 3.15 or later, Ninja 1.8.2 or later, and Visual Studio 2019 16.3 or later.
- Invoke
git clone https://github.com/Microsoft/vcpkg
- Invoke
cd vcpkg
- Invoke
.\bootstrap-vcpkg.bat
- Invoke
.\vcpkg.exe install boost-math:x64-windows
to install the boost-math dependency. - Open an "x64 Native Tools Command Prompt for VS 2019".
- Change directories to a location where you'd like a clone of this STL repository.
- Invoke
git clone https://github.com/Microsoft/STL
- Invoke
cd STL
- Invoke
cmake -G Ninja -DCMAKE_TOOLCHAIN_FILE={where your vcpkg clone is located}\scripts\buildsystems\vcpkg.cmake -S . -B {wherever you want binaries}
to configure the project. For example,cmake -G Ninja -DCMAKE_TOOLCHAIN_FILE=C:\Dev\vcpkg\scripts\buildsystems\vcpkg.cmake -S . -B build.x64
- Invoke
ninja -C {wherever you want binaries}
to build the project. For example,ninja -C build.x64
Consumption of the built library is largely based on the build system you're using. There are at least 2 directories
you need to hook up. Assuming you built the x64 target with the Visual Studio IDE, with the STL repository cloned to
C:\Dev\STL
, build outputs will end up at C:\Dev\STL\out\build\x64\out
. Ensure that the inc
directory is searched
for headers, and that lib\{architecture}
is searched for link libraries, before any defaults supplied by MSVC. The
names of the import and static libraries are the same as those that ship with MSVC. As a result, the compiler /MD
,
/MDd
, /MT
, or /MTd
switches will work without modification of your build scripts or command-line muscle memory.
Should you choose to use the DLL flavors, the DLLs to deploy are built to bin\{architecture}
. Note that the DLLs
generated by the CMake build system here have a suffix, defaulting to _oss
, which distinguishes them from the binaries
that ship with MSVC. That avoids any conflict with the DLLs installed by the redistributables into System32, and
ensures that other components wanting to be a "guest in your process", like print drivers and shell extensions, see the
export surface of the STL they were built with. Otherwise, the "msvcp140.dll
" you deployed in the same directory as
your .exe would "win" over the versions in System32.
The compiler looks for include directories according to the INCLUDE
environment variable, and the linker looks for
import library directories according to the LIB
environment variable, and the Windows loader will (eventually) look
for DLL dependencies according to directories in the PATH
environment variable. From an
"x64 Native Tools Command Prompt for VS 2019":
C:\Users\bion\Desktop>set INCLUDE=C:\Dev\STL\out\build\x64\out\inc;%INCLUDE%
C:\Users\bion\Desktop>set LIB=C:\Dev\STL\out\build\x64\out\lib\amd64;%LIB%
C:\Users\bion\Desktop>set PATH=C:\Dev\STL\out\build\x64\out\bin\amd64;%PATH%
C:\Users\bion\Desktop>type example.cpp
#include <iostream>
int main() {
std::cout << "Hello STL OSS world!\n";
}
C:\Users\bion\Desktop>cl /nologo /EHsc /W4 /WX /MDd /std:c++latest .\example.cpp
example.cpp
C:\Users\bion\Desktop>.\example.exe
Hello STL OSS world!
C:\Users\bion\Desktop>dumpbin /IMPORTS .\example.exe | findstr msvcp
msvcp140d_oss.dll
The STL is built atop other compiler support libraries that ship with Windows and Visual Studio, like the UCRT, VCRuntime, and VCStartup. The following diagram describes the dependencies between those components and their ship vehicles.
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
Copyright (c) Microsoft Corporation.
SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception