[Bug]
PhongVuisVMH opened this issue · 4 comments
[READ] For Firebase Unity SDK issues, please report to Firebase Unity Sample
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[REQUIRED] Please fill in the following fields:
- Unity editor version: _____
- External Dependency Manager version: _____
- Source you installed EDM4U: _____ (.unitypackage or Unity Package Manager)
- Features in External Dependency Manager in use: _____ (Android Resolver, iOS Resolver, VersionHandler, etc.)
- Plugins SDK in use: _____ (Firebase, Admob, Facebook, etc.)
- Platform you are using the Unity editor on: _____ (Mac, Windows, or Linux)
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I have bug as: "Assembly 'Assets/Firebase/Editor/Firebase.Editor.dll' will not be loaded due to errors:
Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector. "
and unity version is 2021.3.20f1.
HELP ME, PLEASE. I feel so helpless :(((
Unity editor version: 2021.3.20f1
External Dependency Manager version: I can't find what you're talking about. I'm a newbie :((
Source you installed EDM4U: unitypackage
Features in External Dependency Manager in use: Android Resolver
Plugins SDK in use: Firebase
Platform you are using the Unity editor on: Windows
Describe: After I downloaded the firebase SDK, google service file (.json) then I threw the .json file into my project. then import package => custom package and add FirebaseDatabase.unitypackage. then run try, but it doesn't work and throws error like i mentioned. of course i have created realtime database on https://console.firebase.google.com/ and added a new project for my game.
link driver of my project: (because my github has limited file upload size)
https://drive.google.com/file/d/1x7PHqb8_G5U1mzbXRM06KQoUP8ack1vl/view?usp=sharing
Hi @PhongVuisVMH,
This issue seems similar to #412 where the workaround for this is to install iOS Build Support for your corresponding Unity editor version from the Unity Hub. You may refer to the aforementioned thread for updates.
Also, the External Dependency Manager version is the name of the folder you'll see when you go to Assets > ExternalDependencyManager > Editor.
That said, I'll be closing this for now. Let me know if an issue arises.