Utilizes YOLO Darknet, CUDA, OPENCV, and Windows library to aim for user in First Person Shooter games at the target that has been trained for the Neural Network.
Discontinued due to absurd computing power required to run efficiently. GTX 1060 can barely run at 40 fps with yolo tiny weights leading to inaccurate aiming.
Current unresolved issues: Object detector will often lose track of nearest object for a very short duration (milliseconds) and try to aim at the next detected object. This leads glitchy aiming between multiple targets (see demo).