This repository contains the algorithm to use 2 or more different skin sizes for heterogeneous simulations. The code is currently implemented in Espresso++, however it can be adapted to any other MD engine.
C++GPL-3.0
dualSkin-
This repository contains the algorithm to use 2 or more different skin sizes for heterogeneous simulations. The code is currently implemented in Espresso++, however it can be adapted to any other MD engine.