Pinned Repositories
DeferredRasterisation
A real-time voxel renderer using OpenGL GLSL shaders to perform deferred rasterisation of points into voxels.
gpdaniels
Me
gpdaniels.github.io
Website
gtl
A collection of useful well-commented, self-contained, simple, and/or interesting C++ classes
huffyuv
A re-implementation of the huffyuv codec
no-runtime
c++ without a runtime
pnd3d
A refactor of Ken Silverman's PND3D voxel rendering engine
Raymarcher
A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.
slam
A simple slimmed down mono slam implementation
spike-prime
Experiments with the LEGO Mindstorms (51515) and SPIKE Prime (45678)
gpdaniels's Repositories
gpdaniels/spike-prime
Experiments with the LEGO Mindstorms (51515) and SPIKE Prime (45678)
gpdaniels/gtl
A collection of useful well-commented, self-contained, simple, and/or interesting C++ classes
gpdaniels/Raymarcher
A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.
gpdaniels/slam
A simple slimmed down mono slam implementation
gpdaniels/no-runtime
c++ without a runtime
gpdaniels/huffyuv
A re-implementation of the huffyuv codec
gpdaniels/pnd3d
A refactor of Ken Silverman's PND3D voxel rendering engine
gpdaniels/DeferredRasterisation
A real-time voxel renderer using OpenGL GLSL shaders to perform deferred rasterisation of points into voxels.
gpdaniels/gpdaniels
Me
gpdaniels/gpdaniels.github.io
Website