Pinned Repositories
cub3D
My first RayCaster with miniLibX
ft_printf
The goal of this project is pretty straightforward. You will recode printf(). You will mainly learn about using a variable number of arguments.
get_next_line
This project is about programming a function that returns a line read from a file descriptor.
libft
This project is about coding a C library. It will contain a lot of general purpose functions your programs will rely upon.
philosophers
In this project, you will learn the basics of threading a process. You will see how to create threads and you will discover mutexes.
push_swap
This project will make you sort data on a stack, with a limited set of instructions, using the lowest possible number of actions. To succeed you’ll have to manipulate various types of algorithms and choose the most appropriate solution (out of many) for an optimized data sorting.
so_long
This project is a very small 2D game. Its purpose is to make you work with textures, sprites, and some other very basic gameplay elements.
Cub3D
My first RayCaster with miniLibX
gpeccii's Repositories
gpeccii/cub3D
My first RayCaster with miniLibX
gpeccii/ft_printf
The goal of this project is pretty straightforward. You will recode printf(). You will mainly learn about using a variable number of arguments.
gpeccii/get_next_line
This project is about programming a function that returns a line read from a file descriptor.
gpeccii/libft
This project is about coding a C library. It will contain a lot of general purpose functions your programs will rely upon.
gpeccii/philosophers
In this project, you will learn the basics of threading a process. You will see how to create threads and you will discover mutexes.
gpeccii/push_swap
This project will make you sort data on a stack, with a limited set of instructions, using the lowest possible number of actions. To succeed you’ll have to manipulate various types of algorithms and choose the most appropriate solution (out of many) for an optimized data sorting.
gpeccii/so_long
This project is a very small 2D game. Its purpose is to make you work with textures, sprites, and some other very basic gameplay elements.