disallow equivalent of Vulkan's vertexPipelineStoresAndAtomics
dneto0 opened this issue · 1 comments
dneto0 commented
To reach the broadest set of devices, WebGPU won't assume that the target supports the Vulkan feature bit vertexPipelineStoresAndAtomics. E.g. SSBOs in a vertex shader should be marked readonly in GLSL (or equivalent in SPIR-V)
Thanks @sarahM0 for flushing this out.
litherum commented
WHLSL likely needs to do this too.