gpvigano/AsImpL

Problems loading objects with 32 bit indices

Closed this issue · 2 comments

Environment

AsImpL (Github master) b388f43
Unity 2017.3.0f3

Steps to reproduce

Open the 001_Import_SimpleTest example. Play it in the editor.

Expected behavior

The object should be properly and completely loaded.

Current behavior

Only part of the object is loaded.

Added an option to use 32 bit indices, disabled by default (see 116d6d0).
Workaround to let Unity 2017.3 and above correctly load models until this issue is fixed.
I need to further investigate this issue.

Fixed with my commit c401204.