gr-yamagami-sho-yamasho's Stars
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
whiteflare/Unlit_WF_ShaderSuite
Shader project for unity/vrchat
miccall/Unity-GPU-Driven-Pipeline
GPU Driven Pipeline study from GDC 2015 & GDC 2016
nixon-voxell/UnityGPUVectorGraphics
Rendering vector graphics in Unity with the power of GPU.
Pjbomb2/TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
QianMo/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
edualvarado/unity-antagonistic-controller
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments - 2022 - SCA
GarrettGunnell/Grass
An exploration of various grass rendering techniques
needle-tools/custom-timeline-editor
custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader binding
VeriorPies/ParrelSync
(Unity3D) Test multiplayer without building
nfrechette/acl
Animation Compression Library
apple/unityplugins
EsProgram/uSpringBone
High performance SpringBone using ECS and JobSystem in Unity.
kidapu/AsyncGPUReadbackPlugin
Unity plugin that provide AsyncGPUReadback for OpenGL
yugofujioka/UnityChanSpringBone
UnityChan Sping Bone System for lightweight secondary animations
Alabate/AsyncGPUReadbackPlugin
Unity plugin that provide AsyncGPUReadback for OpenGL
keijiro/KvantGrass
Animating grass shader for Unity
fuziki/mcDesktopCapture
Unity Asset to capture the macOS desktop as Texture2D
ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
ina-amagami/OverdrawForURP
Scene Overdraw in Universal Render Pipeline.
Haruma-K/UnityScreenNavigator
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
togucchi/toon-render-pipeline
Original SRP(Scriptable Render Pipeline) for Toon Rendering
mob-sakai/UnmaskForUGUI
A reverse masking solution for uGUI element in Unity.