grahamboree
Sr. Engineer @SpryFox, @recastnavigation Maintainer, Boston Game Dev organizer, Indie Game Collective, he/him
@SpryFox Boston, Massachusetts
Pinned Repositories
cppDegRad
An example of using C++11's user-defined literals to enforce consistent units of measure. Defines two classes - Radians and Degrees - which implicitly convert between each other, and can be used to prevent mismatching units in 3D graphics APIs.
cppimage
Updated and refined CxImage
DarkConfig
DarkConfig is a fast-iteration configuration system for games
elisp
A lisp designed to be an embedded scripting language.
Postcards-From-Afar
A Text Adventure for the Game Boy Color created for Global Game Jam 2019
recastnavigation
Navigation-mesh Toolset for Games
tilde
A remote developer console for Unity
Voorhees
A small C# JSON library optimized for speed.
wave_effect
2017 Global Game Jam game for the original Nintendo Gameboy
Win32ColorClockSaver
A Windows port of Edward Loveall's macOS Color Clock Saver https://github.com/edwardloveall/ColorClockSaver
grahamboree's Repositories
grahamboree/tilde
A remote developer console for Unity
grahamboree/Voorhees
A small C# JSON library optimized for speed.
grahamboree/cppDegRad
An example of using C++11's user-defined literals to enforce consistent units of measure. Defines two classes - Radians and Degrees - which implicitly convert between each other, and can be used to prevent mismatching units in 3D graphics APIs.
grahamboree/Win32ColorClockSaver
A Windows port of Edward Loveall's macOS Color Clock Saver https://github.com/edwardloveall/ColorClockSaver
grahamboree/DarkConfig
DarkConfig is a fast-iteration configuration system for games
grahamboree/elisp
A lisp designed to be an embedded scripting language.
grahamboree/wave_effect
2017 Global Game Jam game for the original Nintendo Gameboy
grahamboree/Postcards-From-Afar
A Text Adventure for the Game Boy Color created for Global Game Jam 2019
grahamboree/cppimage
Updated and refined CxImage
grahamboree/cumulus_omni
Procedural cloud generator.
grahamboree/engine_demo
A simple game engine using SDL2, Lua, and DearImGUI
grahamboree/Lorenz
Lorenz Attractor in p5js
grahamboree/recastnavigation
Navigation-mesh Toolset for Games
grahamboree/grahamboree.github.io
grahamboree/megagameUI
grahamboree/mizu
Perlenspiel water simulation
grahamboree/Momentum
A game developed in löve2d for Global Game Jam 2018
grahamboree/passant
Chess using Perlenspiel.
grahamboree/godot
Godot Engine – Multi-platform 2D and 3D game engine
grahamboree/header_hero
Fork of Bitsquid's Header Hero tool
grahamboree/nvim
My neovim setup