Locomote Video Player ![Gitter](https://badges.gitter.im/Join Chat.svg)
Install Locomote using Bower with the following command:
bower install locomote
To run Locomote in a web page, you need to host both the SWF (Player.swf
in example below),
and the JavaScript library (locomote.min.js
in example below). Use a simple page like:
<html>
<head>
<title>Locomote</title>
<style type="text/css">
#player {
width: 320px;
height: 240px;
}
</style>
<script src="locomote.min.js"></script>
<script src="http://code.jquery.com/jquery-2.1.1.min.js"></script>
<script type="text/javascript">
$(document).ready(function() {
/* Load SWF and instantiate Locomote */
var locomote = new Locomote('player', 'Player.swf');
/* Set up a listener for when the API is ready to be used */
locomote.on('apiReady', function() {
console.log('API is ready. `play` can now be called');
/* Tell Locomote to play the specified media */
locomote.play('rtsp://server.com/stream');
});
/* Start listening for streamStarted event */
locomote.on('streamStarted', function() {
console.log('stream has started');
});
/* If any error occurs, we should take action */
locomote.on('error', function(err) {
console.log(err);
});
});
</script>
</head>
<body>
<div id="player" class="player"></div>
</body>
</html>
Locomote
uses sockets to connect to RTSP video streams which requires a socket policy server to be implemented. For RTMP and HTTP streams no socket policy server is required.
Flash Player 9 and above implements a strict access policy for Flash applications that make Socket or XMLSocket connections to a remote host. It now requires the presence of a socket policy file on the server.
When the Flash Player tries to make a connection, it checks in two places for the socket policy:
- Port 843. If you are the administrator of a server, you can set up an application to listen on this port and return a server-wide socket policy.
- The destination port. If you're running your own xml server, you can configure it to send the socket policy file.
The Flash player always tries port 843 first; if there's no response after 3 seconds, then it tries the destination port.
When the Flash player makes a connection, it sends the following XML string to the server:
<policy-file-request/>
Your server then must send the following XML in reply:
<cross-domain-policy>
<allow-access-from domain="*" to-ports="*" />
</cross-domain-policy>
*
is the wildcard and means "all ports/domains". If you want to restrict access to a particular port, enter the port number, or a list or range of numbers.
For more info about socket policy files and how to set up a server please read the following articles:
Setting up a socket policy file server
Policy file changes in Flash Player 9 and Flash Player 10
Locomote player constructor. Will load the Locomote SWF and embed the Locomote player in a DOM element.
First argument is either an ID to an element in the DOM as a string or a reference to a DOM element. This is where Locomote will embed the player.
The second argument is the URL to the player SWF.
The player will load asynchronously. When the player is loaded an
apiReady
event is sent. Before theapiReady
event, no API methods can be used excepton
andoff
.
Will remove the tag from the element is was embedded to and remove all references to it held by the javascript library. This can be called as any other action. E.g.
var locomote = new Locomote('player', 'Player.swf');
locomote.destroy();
Starts playing video from url. Protocol is determined by url. Example:
rtsp://server:port/stream
.Supported protocols:
rtsp
- RTSP over TCPrtsph
- RTSP over HTTPrtmp
- RTMPrtmpt
- RTMP over HTTPrtmps
- RTMP over SSLhttp
- Progressive download via HTTPhttps
- Progressive download via HTTP over SSLhttpm
- MJPEG over HTTP (via multipart/x-mixed-replace)
Stops video stream.
Seeks to the position specified by
offset
(calculated from the start of stream).If the currently player stream is RTMP, it may not work with seeking if the stream is live. Even if the material played is recorded it may not work depending on RTMP server implementation. In the RTMP case, this is really just delegated to the implementation in the NetStream class.
This does not work for RTSP at all (yet).
Pauses video stream.
Resumes video from paused state.
Returns a status object with the following data (if an entry is unknown, that value will be null):
- fps - frames per second.
- resolution (object) - the stream size
{ width, height }
.- playbackSpeed - current playback speed. 1.0 is normal stream speed.
- current time - ms from start of stream.
- protocol - which high-level transport protocol is in use.
- audio (bool) - if the stream contains audio.
- video (bool) - if the stream contains video.
- state - current playback state (playing, paused, stopped).
- streamURL - the source of the current media.
- duration - the duration of the currently playing media, or -1 if not available
Returns a status object with the following data:
- buffer - The length of the buffer in seconds.
- microphoneVolume - the volume of the microphone when capturing audio
- speakerVolume - the volume of the speakers (i.e. the stream volume).
- microphoneMuted (bool) - if the microphone is muted.
- speakerMuted (bool) - if the speakers are muted.
- fullScreen (bool) - if the player is currently in fullscreen mode.
- version - the Locomote version number.
Sets speaker volume from 0-100. The default value is 50.
Mutes the speaker volume. Remembers the current volume and resets to it if the speakers are unmuted.
Resets the volume to previous unmuted value.
Sets microphone volume from 0-100. The default value is 50.
Mutes the microphone. Remembers the current volume and resets to it if the microphone is unmuted.
Resets the volume to previous unmuted value.
Starts transmitting microphone input to the camera speaker. The optional
type
parameter can be used for future implementations of other protocols, currently only the Axis audio transmit api is supported. For Axis cameras theurl
parameter should be in the format -http://server:port/axis-cgi/audio/transmit.cgi
.
Stops transmitting microphone input to the camera speaker.
Sets configuration values of the player.
config
is a JavaScript object that can have the following optional values:
buffer
- The number of seconds that should be buffered. The default value is3
.connectionTimeout
- The number of seconds before a broken connection times out and is closed. The default value is10
.scaleUp
- Specifies if the video can be scaled up or not. The default value isfalse
.allowFullscreen
- Specifices if fullscreen mode is allowed or not. The default value istrue
.debugLogger
- Specifices if debug messages should be shown in the Flash console or not. The default value isfalse
.
Starts listening for events with
eventName
. Callscallback
when event triggers.
Stops listening for events with eventName.
Dispatched when the player is fully initialized. This is always the first event to be sent. Before the
apiReady
event no API methods can be called excepton
andoff
.
Dispatched when video streams starts.
Dispatched when video stream is paused.
result
is an object with a single propertyreason
that can have the following values:
user
- stream was paused by user.buffering
- stream has stopped for buffering.
Dispatched when stream stops.
Dispatched when fixed length video stream reaches end of stream. The streamStopped event is also dispatched just before this event.
Dispatched when video stream fails.
error
can be either protocol error (rtsp etc) or Locomote internal error.error
is a generic object.
Locomote reports the following types of errors:
RTSP
- The default error codes that are sent from the RTSP stream. Error codes: 100 - 551.Flash Player
- Errors that are reported by Flash Socket, NetStream and NetConnection classes. Error codes: 700 - 799.Locomote
- Errors generated by the Locomote player. Error codes: 800 - 899.
For detailed information about the errors, please see the ErrorManager class.
Dispatched when audio transmission starts.
Dispatched when audio transmission stops.
Dispatched when the player enters fullscreen mode.
Dispatched when the player exits fullscreen mode.
Dispatched when a log message is sent from the player.
To compile the project, nodejs and npm is required.
Since npm
is bundled with nodejs
, you only need to download and install nodejs
.
To build Locomote
, simply run npm install
in the root directory.
This will download Adobe Flex SDK,
and other required modules and build the SWF
file and the JavaScript
library to dist/
.
After npm
has been installed, gulp
can also be used to build Locomote
.
It's also possible to build Locomote with Flash Builder. Follow the steps below to set up a Flash Builder project.
- Clone the Locomote repository from Github.
- Build the project with
npm
as described above. This will build as3corelib and the VERSION file which are both required dependencies. - Create a new ActionScript project from Flash Builder and save it in the root folder of the cloned repository.
- Inside Flash Builder, right click the
Player.as
file that is now in thedefault package
and select "Set as Default Application". - Remove the
.as
file with the same name you used for the project that was automatically created indefault package
. - Add as3corelib to the project by selecting "Properties" in the "Project menu" and then "ActionScript Build Path". Click "Add SWC..." and add as3corelib which is located here:
/ext/as3corelib/bin/as3corelib.swc
. Make sure that the library is merged into the code. Please note that the as3corelib.swc file will only be available after you have built the project withnpm
. - You may need to change the path to the default HTML file in "Run/Debug Settings". Edit the
Player
launch configuration and make sure that the correct url to the HTML file is selected. - The project can now be built by Flash Builder. Please note that you also need to modify the default HTML template provided with the Flash Builder project to load the swf and Javascript file properly. An example of a minimal HTML file is provided below.
The Flash Builder project files and build folders will be ignored by git automatically so you shouldn't have to add anything to the repository after setting up the project.