graphitemaster/neothyne

HUD Guns

Closed this issue · 1 comments

After experimenting with various ways of representing HUD guns, the easiest way is to use the following pipeline setup

        p.setRotation(m::quat());
        p.setRotate({0, -99.0f, 0});
        p.setPosition({0, 0, 0});
        p.setWorldPosition({0.4f, -0.4f, 0.4f});

This seems to be sufficient for most, if not all HUD weapons.

We need to figure out how to render them without them causing SSAO to break.

We're using stencil to fix the SSAO issues. This is closed as it's been determined how this is to be done and the method of which we're doing it currently works.