Issues
- 1
crash on startup when building with clang
#68 opened by matthiaskrgr - 1
clang build broken
#67 opened by matthiaskrgr - 1
Finish Lightning gun model
#37 opened by acerspyro - 0
Finish neometa (The first map)
#38 opened by acerspyro - 2
Half Edge structure to fix T-junctions
#44 opened by graphitemaster - 0
- 0
Audio resampler
#46 opened by graphitemaster - 0
Positional audio
#47 opened by graphitemaster - 0
Animation blending
#48 opened by graphitemaster - 0
Bring back HOQs
#49 opened by graphitemaster - 0
Bring back map models for the renderer
#50 opened by graphitemaster - 0
Font outlines / SDF?
#51 opened by graphitemaster - 0
Support shadows on map models
#53 opened by graphitemaster - 0
- 0
Some sort of simple video codec
#55 opened by graphitemaster - 0
Proper animation blending of IQMs
#56 opened by graphitemaster - 0
Player model / menu mockups
#58 opened by acerspyro - 2
double free
#64 opened by matthiaskrgr - 1
edit menu buffer overflows with -Ox >= 1
#65 opened by matthiaskrgr - 4
Scripting language
#18 opened by graphitemaster - 1
buffer overflow: window size changed midgame
#61 opened by matthiaskrgr - 1
heap use after free on game exit
#60 opened by matthiaskrgr - 1
divisions by zero
#59 opened by matthiaskrgr - 1
- 1
build fails with clang
#57 opened by matthiaskrgr - 1
JPG saving of screen shots
#22 opened by graphitemaster - 1
Get rid of SHA512
#29 opened by graphitemaster - 4
Support loading of Quake 3 maps
#41 opened by acerspyro - 4
MD3 Rendering
#28 opened by graphitemaster - 2
- 6
Dynamic shadows
#32 opened by mtwilliams - 4
Use separate FOV value for hudguns
#34 opened by acerspyro - 2
Implement BVH for world entities
#30 opened by graphitemaster - 1
Deflate implementation
#19 opened by graphitemaster - 1
PNG saving of screen shots
#21 opened by graphitemaster - 1
Diagnose why u_vector/u_buffer resize causes dtors to be called on empty contents
#40 opened by graphitemaster - 2
Fix string buddy allocator
#39 opened by graphitemaster - 1
TGA saving of screen shots
#20 opened by graphitemaster - 1
HUD Guns
#26 opened by graphitemaster - 1
Implement fog
#33 opened by graphitemaster - 1
- 1
DDS loading
#23 opened by graphitemaster - 1
Texture decoding can overflow the thread stack
#27 opened by Zaba - 1
OBJ rendering
#24 opened by graphitemaster - 1
Frustum culling for models
#25 opened by graphitemaster - 1
S2TC
#13 opened by graphitemaster - 1
SSAO
#16 opened by graphitemaster - 2
Parallax Mapping
#15 opened by graphitemaster - 1
FXAA
#17 opened by graphitemaster - 2
Materials
#14 opened by graphitemaster