graphitemaster/neothyne

Support loading of Quake 3 maps

Closed this issue · 4 comments

Support loading of Quake 3 maps

This would probably require the ability to load Quake 3 shader files too, which is a lot of work if you want all effects (like cubemap reflections).

The engine won't support loading of Quake 3 maps to play them. It will have an option in the world creator to purely import the base mesh of them. This feature is not important yet though. We already have the option to do this with OBJ meshes which you can convert .maps to trivially.

Btw, I am NOT doing maps in Blender, so people will have to use the Quake
editor anyways.

On Sat, Jul 18, 2015 at 12:33 AM, Dale Weiler notifications@github.com
wrote:

The engine won't support loading of Quake 3 maps to play them. It will
have an option in the world creator to purely import the base mesh of them.
This feature is not important yet though. We already have the option to do
this with OBJ meshes which you can convert .maps to trivially.


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#41 (comment)
.

Not worth the complexity of adding in the engine. You can already trivially convert the files to OBJ mesges which the engine will import.